How do I avoid multiple "touches" on an actor. When the user touches
an actor I want it to do a number of actions but I only want these actions
do be done once not multiple times if the if the user touches it many times.
do you mean like (for example) a jump function so the player only performs the jump once until the touch is reset to do it again?
This is the exact kind of thing that a change in attribute value combined with a rule condition will allow you to do. Create a boolean called self.touched.
When touch is pressed AND attribute self.touched is false
Change attribute self.touched to true
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