Android music volume bug?
Almost done with first app, but one of the last issues I can't figure out is... when my app is minimized, then pulled back up, the music volume goes to full (I'm using game.audio.music volume to change the volume of m4a file). I've tried constrains and loops on the music volume (not in rules, just always running), but neither take effect until the volume slider is changed/touched. Volume control works fine in-game. Is this a bug? Is there a work around?