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signalling server?

abuabed84abuabed84 Posts: 483Member, PRO
edited November 1 in Working with GS (Mac)

is there any way to connect 2 phones in a pvp connection where one phone is the server?

any tutorial on that?

I've created a game on GS and i don't want to start again from scratch to make a multiplayer version of it on another game engine..

Comments

  • adent42adent42 Posts: 1,237Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    GameSalad can't do real-time multiplayer or be a game hosts. If your game is turn based then you can use a server to do server based multiplayer, but you'll have to code your own server.

    I know it's not quite what you're looking for, but hopefully you can do something with that.

  • abuabed84abuabed84 Posts: 483Member, PRO

    @adent42 said:
    GameSalad can't do real-time multiplayer or be a game hosts. If your game is turn based then you can use a server to do server based multiplayer, but you'll have to code your own server.

    It's ok I am going to hire someone to connect my game to a server.
    But i can't find any behaviors related to multiplayer..

  • ArmellineArmelline Posts: 4,637Member, PRO

    @abuabed84 said:

    @adent42 said:
    GameSalad can't do real-time multiplayer or be a game hosts. If your game is turn based then you can use a server to do server based multiplayer, but you'll have to code your own server.

    It's ok I am going to hire someone to connect my game to a server.
    But i can't find any behaviors related to multiplayer..

    You probably just need to enable them - there's a dropdown under the Project Info tab.

  • abuabed84abuabed84 Posts: 483Member, PRO

    You probably just need to enable them - there's a dropdown under the Project Info tab.

    Yes, I found 2 behaviors

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