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Increase an enemy fire rate and bullet speed at the same time

hello ,

I am very new to this forum , sorry if my question is not clear or t the wrong place.

I have an enemy in my game that shoot bullets at the player set up this way , enemy actor have a spawn behaviour wrap in a timer for every second (fire rate) and bullet actor have a move behaviour at x speed (bullet speed).When my main player actor hit an x score I want to increase bullet speed and fire rate at the same time by using a change attribute. However when I do that the gap between the bullets increase as well. Is there a way to increase fire rate and bullet speed at the same time without increasing the gap between the bullets ?

Thank you for your time and consideration.

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