How to increase enemy fire rate and bullet speed at the same time ? thank you
Sorry if my question is not clear , I have an enemy in my game that shoot bullets at the player set up this way , enemy actor have a spawn behaviour wrap in a timer for every second (fire rate) and bullet actor have a move behaviour at x speed (bullet speed).When my main player actor hit an x score I want to increase bullet speed and fire rate at the same time by using a change attribute. However when I do that the gap between the bullets increase as well. Is there a way to increase fire rate and bullet speed at the same time without increasing the gap between the bullets ?
thank you !