Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Decreasing sound volume with magnitude

sinbotsinbot Posts: 147Member, PRO

I have several actors that trigger sound bites when the playable actor touches/overlaps. I'm trying to use magnitude to make it so that as the playable actor moves away from the sound actor, the sound volume of that actor lowers. I found a couple tutorials but nether worked. I'm wondering if maybe my particular circumstances make the process different then those methods I reviewed. Any ideas how to make this happen?

Again, the concept is pretty simple.. the playable actor touches/overlaps an invisible actor that then triggers a sound bite that plays 1 time. As the playable actor moves further away from it, the volume of that sound fades lower.

Here is the current sound actor setup (minus my attempt at a magnitude attribute).


Sign In or Register to comment.