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It's way past time for a quarterly update, so here goes...
Unfortunately the biggest thing people are waiting for is still in "we're still working on it" category, which is fixing the Mojave experience. Things are thornier and more vexing than expected and we're still working it out.
To avoid shipping nothing to you this quarter, we decided to put that on hold and tackle a few other things, all still in QA but Coming Soon (TM):
HTML5 Engine
iOS
Update Ad Network SDKs
Removing Bluetooth for non-ad builds.
Again, this is all still in QA. I'm hoping to ship the HTML5 engine updates before the end of the week as testing looks good. I want to ship the iOS updates before the end of the week as well, but iOS is always more thorny to test, and seeing as how I'm literally uploading the builds to QA as I type this, we'll see.
Once the iOS update passes RC, we will finally update both Android and iOS to the new "Standard" build (as both will now support IronSource).
So what's in store for the near future?
Comments
Nice to hear that some work being done 👍
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Thanks for the updates!
Contact me for custom work - Expert GS developer with 10 years of GS experience - Skype: armelline.support
Awesome. Thanks for updating us!
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Thanks, we will be pending
Nice! Please keep us informed.
Thank you for the update!
Thank you for the update!
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Thank you for the update!
Thank you for the update!
Loving these 2:
and
Very Important for Viral looping!!!
Thanks @adent42
I am excited about IronSrc for iOS. How is the testing going?
Hey, testing was going well, but I was taking on some other stuff last week so I didn't respond to the testing input.
Basically everything looks good EXCEPT Tapdaq, which crashes the engine (my bad, the Tapdaq API changed and I didn't remove some old code).
Now the next decision I need to make is whether to remove Tapdaq. It looks like Tapdaq is almost completely and ad mediation network. I think the exchange network still works, but we would have to publish a game before seeing exchange ads, meaning we can't really test Tapdaq ads. And it's not worth adding the mediation adapters, since the would conflict in some places with the IronSrc adapters.
So I'm going to compile in Tapdaq for this build on the off chance that someone is using exchange network, but I think this will be the last Tapdaq build.
Just like last time, I hope to have something out by the end of the week to RC. Cheers!
Thank you. Yes, Tapdaq is mostly a mediation network. I won't miss it if you remove it. (I speak only for myself).
Thanks for the update, Tan!
Thanks for all the hard work.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Thanks heaps for your work. Yep, I won't miss Tapdaq either as I don't use it. Quick question @adent42 and I think @blob asked this before - is Gamesalad working on the latest version of Mac OS? Forgetting Catalina of course, cos it just got released.
Tossing up whether to go back to Mac or stay on Windows. I do like the multi-project open-at-once thing on Mac as I like to copy stuff from all my old templates. You can't do that on Windows (AFAIK).
Quoting from Blob:
Any chance of a fix before you add any new features? For Blob to not be able to use the software for 4+ months as a paying user is insane. I've just discovered this.
@Hypnorabbit unfortunately i must downgrade the OSX to high sierra; i just install a new copy of OS in a external ssd.
I hope that GS fix the issue soon as possible because actually is really impossible to use the creator in Mojave...
finger crossed!
✮My Full Games Source Code✮
I received this email from Google Play,
"Hello Google Play Developer,
This is a reminder that starting November 1, 2019, updates to apps and games on Google Play will be required to target Android 9 (API level 28) or higher. After this date, the Play Console will prevent you from submitting new APKs with a targetSdkVersion less than 28."
It says all my apps are affected. What does it mean, and what should I do?
@indra.aziz for now generate a new app with the "RC" (meaning Release Candidate) version of GameSalad using the "Build RC" button.
We are about to push the iOS version to RC. If no major problems arise from that within this week then we will promote both versions of the new engine to mainline and you can generate your apps like normal.
Thank you
Got it, thanks!
@adent42 When's a fix landing for 10.4.5 Mojave? Will keep posting here until we can use Gamesalad properly.
Haha, double post! I finally got through a major issue on that, thanks to an Apple XCode update. We're in the process of testing. Lot to test since we had to change a lot of stuff to adjust for code that didn't crash before and hard crashes now.
Let us know if you want testing help!
Contact me for custom work - Expert GS developer with 10 years of GS experience - Skype: armelline.support
Double the love.
Looking forward to a fix. I can go without any previewing and that's fine. But as soon as I need to test something visually, I'm screwed. Right now it's a guessing game. Working on some circular paths as per some old @RThurman and @Socks posts so that makes things even more interesting...
Does anyone know what the last Mac OS that works with latest gamesalad and allows for successful publishing to the App Store?
All macOS allow successful publishing to the App Store. The last one to allow accurate, bug free previewing of projects in Creator was High Sierra.
Contact me for custom work - Expert GS developer with 10 years of GS experience - Skype: armelline.support
Many thanks 🙏
Anything special I need to do to get ironSource working on iOS? I am not seeing any ads.