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Wrong custom launch image and Crash in iOS 13.1.3

BinnyBinny Seoul, KoreaPosts: 26Member, PRO
edited October 25 in Tech Support

The update build (ver1.1.8) was rejected by Apple because of a problem.

in iOS 13.1.3

  1. Wrong custom loading image
  2. Crash in pause (not Pause Game Attribute, make custom pause game)

I tested again with the latest build (ver1.1.8) in test flight.

1) No problem with iOS 12.2(iPhone)
2) The above problem occurs in iOS 13.1.3(iPad)

Test with old build (ver1.1.5: build 2 weeks ago)

1) No problem in iOS 13.1.3(iPad)
 
In case of Crash, I thought there might be a mistake while updating,
so I'm going to build and test it again without touching the old build.

**in My macOS Mojave 10.14.4 Xcode 10.2.1

Thank you.

Comments

  • MusicBoutiqueMusicBoutique Posts: 106Member, PRO
    edited October 25

    You might be best off using a splash screen with no image for now - for example all black or all white.

  • BinnyBinny Seoul, KoreaPosts: 26Member, PRO
    edited October 25

    @MusicBoutique Yes, that's one of the ways. Thank you.

    I tested again a build published without touching the old build(ver1.1.5).
    It also has a problem in ios 13.

    I think it might be the relationship between the recently changed RC and ios 13.
    or Build in mac os Mojave 10.14.4 Xcode 10.2.1 is uncompatibility with ios13?

  • adent42adent42 Posts: 1,418Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    So I moved the old RC to mainline to get it out of the way for the new RC. I'll look into this, I have a feeling it's from some changes to the loading image stuff that I might have flubbed in the plist.

    Not sure about the crash on pause, so thanks for reporting that.

  • BinnyBinny Seoul, KoreaPosts: 26Member, PRO

    @adent42 Thank you for reply.

    For Crash, I'm checking again what's happening when it's paused.
    And I'm looking at the crashlog I received from Apple, but I'm not sure.
    I'm studying how to view log files.

    Thread 0 name: Dispatch queue: com.apple.main-thread
    Thread 0 Crashed:
    0 CubeLand 0x0000000105247f44 0x104fbc000 + 2670404
    1 CubeLand 0x0000000105249ac8 0x104fbc000 + 2677448
    2 CubeLand 0x000000010525ab14 0x104fbc000 + 2747156
    ...

    I don't know where the corresponding address value is, but I am checking it because it is considered to be an actor with that value when it is paused.

    Thank you.

  • gingagaminggingagaming FREELANCE GS DEV Posts: 1,584Member

    @adent42 said:
    So I moved the old RC to mainline to get it out of the way for the new RC. I'll look into this, I have a feeling it's from some changes to the loading image stuff that I might have flubbed in the plist.

    Loading images still are incorrect for the iPhone XR in universal build (Landscape) as per our messages last month. This was never resolved.

  • ArmellineArmelline Posts: 4,777Member, PRO

    @gingagaming said:
    Loading images still are incorrect for the iPhone XR in universal build (Landscape) as per our messages last month. This was never resolved.

    Some iPads too.

  • unbeatenpixelunbeatenpixel Game Developer Posts: 532Member, PRO
    edited November 4

    Check out my games on the App Store!

    Startup Grave / Wordgraphy / Polycolor / 20 Seconds / Minimal Maze / Lokum

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