All Keyboard Keys As Actor Event
I think that I've come to a conclusion on this question...the answer being "No", but I just thought that I'd confirm.
Is there a simple way to add an actor event that will listen for ANY key being pressed and save the pressed key to an attribute? It's my first GameSalad creation and I just want to be able to type words into the game...
I don't want to use the Keyboard Input behavior because the interface will interrupt gameplay. (Unless I'm missing something there)
So the only way that I've found to be able to accomplish ANY key being pressed is to manually setup EVERY key on the keyboard as a rule on the actor. Also, I would have to manually assign EVERY key's result as well.
If "1" pressed, change attribute "Typing" to "game.Typing..1".
If "2" pressed, change attribute "Typing" to "game.Typing..2".
If "3" pressed, change attribute "Typing" to "game.Typing..3".
Is this the only way? Really disappointed that there doesn't seem to be a simpler solution for such a standard way of interaction.