Some feedback on GS version 1.25.96
Having used GS for a few years now, I thought I would mention some areas where fixes would vastly improve GS UX. Let me preface this with mentioning that I love this program, which is why I am taking the time to mention this in hope that it will be improved upon. Off the top of my head, these are some of the issues I’m having with version 1.25.96
Allow images to import true to size when they are within current device resolutions (drives me mad having to constantly resize every image I import to 1242x2688)
The preview resolution options leave out some very important current resolutions. Not a big deal since you can enter custom resolution to display but it does not save! Having to re-enter the resolution every time I want to accurately preview my work drives me mad.
Screenshots do not save for scene thumbnails. All I can see are a bunch of white rectangles and can only identify scenes by their names. Mildly annoying.
If I open an actor within a scene layout then click back out of that actor I am sent to the game menu. Maddening.
The dark view offers a welcome relief from eye strain (and I personally prefer this look) but there are times when you cannot see actor names and/or + and - symbols. Mildly annoying.
Select options are severely limited. No shift select or mass highlighting ability to select multiple actors/layers. Severely annoying.
No grid. I have to align my layer whenever possible to the center point, then +shift and slide to location. If this is not an option then I have to create a duplicate of the image with everything in it’s place, set it into the scene, then place all the actors in their proper locations Obviously this only applies to when exact placement is necessary. When it is.. massive headache.
Publishing nightmare. I understand everyone has their own requirements for this process and when they implement changes, it puts the GS team through the ringer… but this process is quite a wreck in some ways. An update on the GS Cookbook is desperately needed and would help +99. Lack of an .exe option is also a bummer. It’s ok if it’s not possible to publish .exe natively within the game engine but some kind of a tutorial on how to do it on the user end would be +10.
I don’t want to sound negative. Just some critical feedback.
If these issues were resolved it would reduce my production time significantly and would greatly enhance GameSalad’s UX!