Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

how to add a long animation without slowdown my app?

dmitriiidmitriii Posts: 10Member
i need to add a long animation (more then 200 frames) in full screen,
when i'm adding it, it works very very slow!(

how to do it correctly?


  • dmitriiidmitriii Posts: 10Member
    is there no opportunites?
  • chosenonestudioschosenonestudios Posts: 1,714Member
    dmitriii said:
    is there no opportunites?

    I'd break up the animations into different chunks.
  • jstrahanjstrahan Posts: 498Member
    does it have to be full screen or can u cheat a little and have the images at say 256x384 it would leave a ring around the images but it would cut down on the size a good bit then if u save as png-8 you should be alot better
  • quantumsheepquantumsheep Posts: 8,188Member
    you could make the images 256x256 to stay within the power of 2 limit, then stretch the actor to fill the screen.

    I did it on bugzone - quick video here:

    You can see the numbers in the background going down the screen on the main menu and on the main action screens - that's all one 256x256 image stretched to fit the screen :D

    QS :D

    Dr. Sam Beckett never returned home...

  • synthesissynthesis Posts: 1,693Member
    Best bet is to create an animated scene set to a time sequence. This will be the lightest and most flexible and allow for more animation without all the image overhead. In other words. Create different actors as different parts of the animated if it were animated paper dolls on a construction paper cutout/collage background. Only animate the pieces that move.

    Its similar to the way they make low budget cartoons (like SouthPark).
  • dmitriiidmitriii Posts: 10Member
This discussion has been closed.