Publishing 2.5
So our new publishing backend is up and running (I'm calling it .5 because this it doesn't get a full increment until we move publishing into Creator 2).
I ran basic test for making sure apps built but I still need to test various ad network combos. I'm pretty sure things will be fine though since it's the same code, just running on newer faster servers.
What's this all about?
- builds now run on newer faster newer hardware.
- the servers spin up on demand, which means we don't waste resources when no one is building. We also set it up so we can run up to 4 at a time, which means we can handle more publishing later as our builds get more complex.
- we found a way go generate iOS's icon asset bundle on these servers, so no more waiting for me to nudge a stuck macOS machine.
- this is set up to build with GameSalad Engine 2! So after a few more test, you'll be able to build against the new engine and it's new targets: Linux & Windows!
Keep an eye out for more stuff coming soon.
If you run into any issues reach out to me!