thank you so much for your help, this is my first game (if you cant tell allready haha) i have one more question, whenever i go to make graphics/images, and when i bring them into gamesalad, they are ALLWAYS a square, i can never get it so that only the image is there and the "corners" arent there. and i cant make images transparent... is there a certain program that people use? because that will be really helpful
when you make an image in photoshop (or what ever software you use, select new layer, draw it on the new layer, and delete the background layer. save it as an PNG and you are done
i figured it out guys! what was happening was when i would put what the attribute was going to change to, i would just type it in instead of finding it and making it be in that blue oval haha and i have one question... i have it so that every 1.5 seconds it shoots a bullet, but whenever you press the fire button (space for now, untill i figure out how to make a button haha) it shoots, but when you press it, it wait to shoot instead of shooting right away... so, i made it so that there is a spawn actor out and inside of the timer, but then you can make it so that you shoot faster when you press the button more often (which i dont want) thanks for the help buy the way
make an attribute reload.(a boolean) set it to false when touch is press change it to true make another rule that says when attribute reload is true after1.5s ,change attribute to false and you can only shoot when it is false
sorry that I was to rush 1.make an attribute reload.(a boolean) 2set it to false 3.when touch is press and when attribute reload is false change it to true 4.make another rule that says when attribute reload is true after1.5s ,change attribute to false 5.and you can only shoot when it is false
3.when you touch( the fire button) actor, change attribute reload to true 4.when touch is press and reload is true change attribute to false (after1.5 sec)
Comments
--Rule
---When attribute self.health = 0 then:
----Change game.money to game.money + 20
----Destroy
Hope this helps.
~CTM
Voided Sky
Calvin
what ive got here
Rule:
-when acter overlaps or collides with Bullet1
-Change "game.Enemy1Health" to game.Enemy1Health -1
Rule:
-when game.Enemy1Health = 0
-Destroy this actor
-change attribute game.Money to game.Money + 20
i made sure that the origional attribute is set to 2 and stuff... anything im doing wrong?
~CTM
Voided Sky
if you have more question
When overlaps or collides with bullet
Change attribute self.health to self.health-1
If self health is less than or equal to 0,
change attribute money to money +20
destroy actor
That should do it.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: http://www.quantum-sheep.com
thanks for the help buy the way
set it to false
when touch is press change it to true
make another rule that says when attribute reload is true after1.5s ,change attribute to false
and you can only shoot when it is false
1.make an attribute reload.(a boolean)
2set it to false
3.when touch is press and when attribute reload is false change it to true
4.make another rule that says when attribute reload is true after1.5s ,change attribute to false
5.and you can only shoot when it is false
4.when touch is press and reload is true change attribute to false (after1.5 sec)