Collision bounderies of an actor

helgehelge Member Posts: 2
edited November -1 in Working with GS (Mac)
How do I define the collision boundaries of an actor?

E.g. if I want to use a moving triangle that bounces on collision and I am using a rectangular picture with a triangle in it. How do I make sure that it detects collision of the triangle, not the whole rectangular picture of the triangle?

I haven't used photoshop yet, would a trianlge created as .png with empty background do the trick?

Thanks & regards


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