The Hardest Part of the Game
I don't know what you find the most difficult when producing a game, but for me it is Game Design. Urgh! It makes me want to tear my hair out! I have to balance introducing new elements while retaining and blending previous elements into a cohesive, challenging level. I used to think that programming was the toughest part, and then designing levels was much easier. But if you're still reading this, then you know that I am feeling much different right now. Does anyone have any tips when designing levels? And what do you think is the hardest part of producing a game?