And I want the weapon to be separate from the character to I could just switch out the weapon if they upgrade it or whatever. I cant do that though because then I cant animate the character with the sword. And if I animate the entire character again I will have many many images, which takes up to much memory. Any ideas on how to remedy this?
0
Comments
hero
hero with sword
hero with shield
hero with bow
etc.
and that is a lot of characterImages … but not to difficult to make as the hero part of the image is on the base layer to all.
if you implement images changes with Change Attribute: self.image To: … rather than using the Change Image behavior and limit the # number of images in each animation (4-8 should work well) … it should not greatly affect memory or fps.
(the images in the animation sequence do not become elements in the scene.)
MH