The big news is that Unity is now optimised for 2d games. Wowser..
The lack for proper 2d support turned me away from Unity when I was comparing Game Engines. I might give it another try now.
I think that's the same for a lot of people. When I was looking for another SDK to complement Gamesalad I considered Unity, but due to the workarounds needed to get a 2d game up and running with it I opted for Corona instead. This makes things more interesting...
I love Gamesalad, but what´s made me put my efforts in Unity for now was 3 things: - A lot of plugins/assets. - Visual scripting/0 coding needed using Playmaker - ADmob support
I´m working in a game that need realtime lightining , tried start the project with Gamesalad, but theres no way to achive the lightining system I need to this game.
I´m using Unity 4.2 with Uni2d + 2dtool kit + Orthello 2d (for tiled map/tileset import) + Playmaker + NGUI
Also I love work with 3D, made a game called Tower of Evil as a test and for learning, I liked the results.
But I still tell ppl about Gamesalad for simple games.
1
tenrdrmerPosts: 9,934Member, Sous Chef, Senior Sous-Chef
Closing this. I'm failing to see how this is not just advertising a new unity feature...
It's not my fault I never learned to take responsibility for anything.
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Great News
- A lot of plugins/assets.
- Visual scripting/0 coding needed using Playmaker
- ADmob support
I´m working in a game that need realtime lightining , tried start the project with Gamesalad, but theres no way to achive the lightining system I need to this game.
I´m using Unity 4.2 with Uni2d + 2dtool kit + Orthello 2d (for tiled map/tileset import) + Playmaker + NGUI
Also I love work with 3D, made a game called Tower of Evil as a test and for learning, I liked the results.
But I still tell ppl about Gamesalad for simple games.
It's not my fault I never learned to take responsibility for anything.