Kill Enemy Actor when jumped on but Kill Actor when it hit's the Enemy's L/R side HELP!

Ok hey guys,

So i'm making a very simple game where my actor moves L/R and jumps on an enemy to kill that and receive points. So I have that all set up by setting up a collide rule with the enemy actor.

However! How do I set up a rule where if the actor collides with either side of the enemy actor, it's the actor that dies and not the enemy?

Been scratching my head over this for a while so any help would be great!

Thanks in advance,

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