I want to place an arrow or circle around important elements in my game on my first level kind of like temple run. So that the player knows what to look out for. How can I do this?
Not really enough information to offer any kind of useful advice
The obvious answer (without really knowing anything more) would be to generate the circle or arrow in something like Photoshop and place it over the element you want the player to see ?
It's also not clear in what sense these arrows or circles would 'vanishing' ?
Hey @socks sorry if i wasnt clear
I meant I want a png image of an arrow or circle to stay on the timer of the game for like 5 seconds to show the player that they should keep watch of the time. Same concept with the score. I mean for it to vanish after it has drawn attention to what to watch out for in the game. Preferably after 5 seconds of showing the player the score or the timer the png would disappear.
This is very similar to what happens in the beginning in temple run. It tells you to swipe left and then right. But the words disappear after you swipe.
How about making the timer shake+sound when you need player to pay attention to it? that would be easy, just add animated and sound behaviors.
Place a timer in the circle actor. After 5 seconds, interpolate the actor's alpha to 0.
Thanks for all your help guys. I'm going to try this out!