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# Problem with the movable option

Member, PRO Posts: 55
edited January 2015

The problem I am having rite now is say I have a plane, ball, and a rectangle. When the plane hits the rectangle the rectangle flies back, witch is good. But when the ball hits the rectangle I want the rectangle to stay still but it wont. It flies back from it colliding. So I only want the rectangle to bounce off of the plane and not bounce away when the ball hits it. How could I fix this?

• ImagineLabs.rocks Member, BASIC Posts: 5,590

You'll probably have to play with the density settings of each actor. It will take some messing around probably but try something like this:

Plane Density: 20

Rectangle Density: 10

Ball Density: 1

So in this case the plane should move the rectangle but the rectangle should move the ball.

• Member, PRO Posts: 55

That didn't work. The ball still moves the rectangle.

• ImagineLabs.rocks Member, BASIC Posts: 5,590

Don't use my numbers exactly, keep trying until you get something that works. Try something very high vs very low and see the effect. It may take some experimentation.

• Member, PRO Posts: 55

Ya I didnt, but i even have the ball at 0 and the density for the rectangle is in the millions and the ball barley moves the rectangle still. When I bring the density higher than the millions , gamesalad lags out and closes. Is there any other way to make an object movable to only one actor?

• London, UK.Member Posts: 12,822
edited January 2015

@s4mbor4mbo said:
Ya I didnt, but i even have the ball at 0 and the density for the rectangle is in the millions and the ball barley moves the rectangle still. When I bring the density higher than the millions , gamesalad lags out and closes. Is there any other way to make an object movable to only one actor?

You could swap between two rectangle objects, a locked one and a moveable one.

Example file attached. (click on the squares at the top to drop them - only the purple block will move the large lower block)

121.zip 17.9K