IAP's and ads, and whether or not you would buy your own IAP's etc.
I want to apologize for all of the questions below. Was having a bit of a brain dump...
Do any of you add consumable IAP's in your games, even though you yourself generally wouldn't buy consumables in other games? Do you ask yourself if you would buy the IAP's you're adding, or have added?
I rarely buy consumable IAP's as I often see them being overpriced for what you get, especially by the bigger game companies that offer them. The IAP's I tend to buy are non-consumable ones like game expansions and to remove ads. I so hate ads!
That leads me on to another question... do any of you add ads in your games, even though you yourself hate playing games with ads? Ads jar me, especially the ones that pop up with videos every 10 seconds. Those tend to get instantly deleted from my device.
I don't think I would ever add ads in a game (I'm on the fence with this one). The ads that I feel work the best (for me personally) are the ones where you have to watch a video to get some coins, but not sure if that's something that can be done in GameSalad. I'll look into that another time if needed.
I did add consumable IAP's in the last game I released, but I would never buy them. Looking back now I definitely should have given one that more thought >.<
Do you put a lot of thought into how you monetize a free app? Do you try and build IAP's that you would buy yourself if someone else had made the game? Do you show ads, even if you don't like seeing them in other games and apps?
I'm no where near a finished product as I'm still just trying to get back into the swing of developing and finding something that I want to see through to the end, but I'm constantly thinking about the above, so wanted to hear your thoughts too.