Collisions / Overlapping not detected if detecting actor is on lower layer than target
Recently I have noticed that rules with overlapping/collision detection don't work unless they are in actors that are higher in layers than the actors they are overlapping or colliding with.
For example if I have an actor with a rule "When Actor receives event Overlaps or Collides with Actor of Type" that is in a higher layer than its target actor, then it works. If it is below, it does not.
Previously this only seemed to be an issue if an attribute was being constrained but now it seems to just happen when an actor is merely on a lower layer. There is a bug report to that effect here: http://bugs.gamesalad.com/show_bug.cgi?id=926
I'm using GS 13.36 on OS X 10.10.5.
Anyone else experiencing this?