Should the GameSalad team fix the friction attribute?
In physics, the value that defines the friction of an object is called the coefficient of friction (COF), and is generally between 0 (very slippery) and 1 (very sticky). You can easily find the COF of different materials on the web. In GameSalad, the COF is set via the Physics->Friction attribute. However, there is a bug that causes the value to be scaled smaller than it should be, so that a COF of 1 matches a Physics->Friction value of 50.
The question is: should we fix the Physics->Friction value so that you can use real COF values?
The up side to doing this is that it makes it easier to understand how the physics values work, and to reference real COF values. The down side is it will break a lot of games until they have their attributes adjusted. We can mitigate that a bit by auto-adjusting the attribute of old games when they are loaded into creator, but if a game sets the friction value in a behavior, the game maker would have to modify their game.