Why my game was rejected by a major publisher
I made a game I thought was worthy of going big, so I pitched to several game publishers. Some didn't reply, others politely declined, but the one I most dreamed of showed great interest. I couldn't believe it!
So as we advanced in our talks, I told them the game was developed in Gamesalad. That's when then honeymoon that never really began was officially over.
Not because the game was buggy, ( it's not), or graphics were amateur, or because they thought that "real" programmers should use Unity...or because of some ad network they wanted...although that's what I initally thought.
Nope, the problem is that they need analytics installed in every game published by them. They tolde me I was not the first case.
I googled about analytics in gamesalad, I see people calling for it since 2010. I even learned to my surprise that Gamesalad actually has analytics and flurry sdks installed in EVERY published Gamesalad game, so they gather info about all games put there, but for their use only.
Of course they have analytics installed, because its vital information, its the single most important information we can can get to evolve in the maturing mobile game world and improve our games, and understand precisely how players are using our games.
Gamesalad doesn't seem to care though, you can't care if people have been asking for this for over 5 years, especially when it's a tiny little piece of code that does so much.
Maybe the feature wasn't upvoted enough, maybe when enough people have a chance of a lifetime taken from them it will be.