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Apple Speeds Up iOS Approvals - May 2016

PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

Supposedly approvals may now be as fast as a day or two! :grin:

This is worth noting if you were about to release an app and thought you still had 7-9 days up your sleeve to prepare media releases, social media announcements and a YouTube promo. Now it's better have everything organised before you submit.

http://www.macworld.com.au/news/apple-is-approving-apps-for-the-ios-app-store-much-faster-now-142612/#.VzZp82OWskw

Comments

  • DuesDues Posts: 1,159Member

    That is great news! How many times have you not submitted a game, waited a week just to get a message that it didn't pass review :)

  • JSprojectJSproject Posts: 730Member

    That's great news!

  • smurftedsmurfted Posts: 505Member, PRO

    Epic indeed, i just had a complicated app go through in under 2 days..

  • stragstrag Posts: 545Member, PRO

    Thanks for posting.

  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Saw this earlier this week! Very good news!

  • SocksSocks London, UK.Posts: 12,822Member

    This part was a little worrying:

    "Apple is also considering charging developers for their apps to be featured or get prominent placement in the App Store search results"

    If this happens all the big companies will simply buy up the featured slots, at the moment even a small indie can win a featured slot simply on the merit of their game, but if Apple start charging that whole dynamic could change.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    @Socks Yeah that bit sent a chill down my spine. Someone like @kirafu with a great game wouldn't have a chance of being featured by Apple. Steve would roll over in his grave if he knew some of the stupid things Apple are doing lately. If he was still running the ship the "Jolly Roger" would be flying and execs would be walking the plank! :#

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