Table writing FPS
My game uses a lot of change table values to score damage to and from enemies, using different values for things such as armor amounts, damage increases etc.
When testing this via the viewer app (iPhone 5 and iPhone 6 tests) The FPS drops from 60 to 54 before returning on a direct damage (one load of table changes) and to around 56 fps steady for damage that runs over time. I've run tests taking out all elements like graphics, text, color changes, etc but it seems to all point to the table changes being the issue.
So my question is: how intensive is table changes???? I kinda thought this would be no issue compared to features such as animation but it seems animation is trivial by comparison!