Android Game Crashes and frustrating 1 star ratings
I never get a crash review on iOS. But on the Android version I am used to get atleast every 1/10 review a 1 star review reporting a crash on app startup.
This number has gone up the last build of my game, created with the newest game salad build.
Now I wonder if its maybe because I did reinstall the android sdk and really only installed what was required as told here on the game salad tutorial page.
Before I had also installed multiple android sdk versions. In this build I get now plenty of 1 star crash reports in a row.
Could there be a correlation or is it just a bad user experience streak (since it never supported 100% of all android devices/OS)?
Build fingerprint: 'lge/mm1v_global_com/mm1v:6.0/MRA58K/160551115fed8:user/release-keys'
pid: 7726, tid: 7753, name: GLThread 991 >>> davidzobrist.orcsgame <<<
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x9e755804
r0 9aa92010 r1 00000005 r2 00000000 r3 9e76d960
r4 9e755988 r5 9e76c988 r6 9e753988 r7 b6cbfe40
r8 0000001c r9 00000000 sl 9e76d578 fp 9e757988
ip 9e76d960 sp 9e752960 lr fffffffe pc a795628c cpsr a00b0010