Particles - Changing image/colors via behaviors?
I have one "main character" actor that has several particle rules depending on which character the player selects (the particle colors are different depending on the character). This can get pretty code intensive unfortunately.
I'm trying to make my code leaner but it doesnt seem like there's a way to link the RGB values or image to a table/attribute.
Wondering if spawning actors instead of particles is the only solution, but also concerned that will impact RAM/memory.