General method multiple weapons / animations

brett-nortonbrett-norton Member, BASIC Posts: 64

Hi All

As i will be implementing around 10 different hand held weapons into my game and more later on once released,
What is the usual method to animating them in hand and running?

Would each gun have its own animated running frame?

Or would the gun just be constrained to the hand position?

Thanks Brett

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    Creating a seperate animation sequence for each gun is the way to go, not only is the process much more straightforward but also easier on the target device's processor as you don't need the various constrains and trigonometry calculations (and so on) to have the weapon track the character.

  • brett-nortonbrett-norton Member, BASIC Posts: 64

    Ok socks thats cleared that up thanks again.

  • ToqueToque Member Posts: 1,182

    Socks is right. Best way to go in most circumstances

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