Timer (Run to completion) causing an infinite loop?
-When actor overlaps or collides with actor X
-When attribute Y = 0
-Timer after 2 seconds (Run to completion) change Y to 1
At another location
-When attribute Y = 1
-Timer after 2 seconds (Run to completion) Change Y to Zero
What I notice here is a loop occurs even though the first condition is nullified (overlap condition)
How do I make this rule without creating an infinite loop?