need help with tiler mechanic ideas

nobackswingnobackswing Member, PRO Posts: 9

Hey math teacher here, been spending summer designing some math games for iOS and I'm having trouble getting this one rolling. I'm looking for a game mechanic that's fun and also teaches students about fractions, decimals, and percentages and the fact that they are all different representations of the same value.

I was curious if you all had any ideas? If so, I'd love to hear them. I posted a video here with what I have so far.

Also, if anyone has questions about games and math education, please consider me a resource and feel free to post here or PM me with any questions.


  • Two.ETwo.E Member Posts: 597

    My idea would be to have levels and make it like candy crush.

    Have it so a player has to collect/merge a certain amount of fractions.

    For example.
    To pass level1. They need to create 5 lots of 100% and 5 lots of 50%. Once a tile reaches this tile on the board, it is removed.

    This gives you an option to create all sorts of levels. You can have a level that requires 20 lots of 60%. Or 1 of every fraction.

    It also provides a very straight forward end goal, so students are not too confused on what they need to do.


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