Help with advanced layering anyone?
Hey, everyone. Just wondering...
Would it be possible to do advanced layering for a legend-of-zelda type of game where things could go infront or behind other objects on the scene based on which was higher? Sorry if I'm not as clear as I could be, but it seems impossible.
For the environment, I just used layers creatively and it worked out. For enemies, I could just say, "if below player, switch to your clone on the layer beneath, and if above player, switch to your clone on the layer above". But still I can't get the enemies to do that relative to each other. And switching to clones on other layers really messes up some complex AI behaviour.
I'm also asking this to the GS team, but any help from you guys would be greatly appreciated.