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ex..
Wave 1: 10 of enemy nr1 with 1sec between and move them
Wave 2: 5 of enemy nr1 with 1 sec between & 5 of enemy nr2 with 0.5sec between
What is the best way to do this these days?
Now i have a enemy spawner with a every 1sec timer spawn enemy nr1, but every time its spawn its "lagging" alot...
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
https://itunes.apple.com/se/artist/mikael-johansson/id854593487
Comments
If it's lagging it's likely due to timers or constrain behaviors (possibly within the spawned actors) that would slow things down.
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@freneticz I'm trying to upload a demo for you but the GS site seems to be not happy with attachments at the moment. I'll try again in a bit.
I have 7 "move to" in the spawning actors, if i change to 6 its not lagging
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
https://itunes.apple.com/se/artist/mikael-johansson/id854593487
Thats not likely going to cause the problem in all honesty - Removing the behaviour if done correctly.
I would suggest, if you want to, to .zip (Compress) the GS file and upload.
I am sure I can take a quick look and see what's causing the lag.
Best,
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