Is there a better way to program this?
I want a rule that makes it so that if my actor is idle for 10 seconds, an attribute triggers an enemy to pursue it. I have it setup so that it seems to work ok but I would rather have the logic placed in the enemy actor rather than the playable one (to reduce too much programming in the main sprite). I can't think of how to go about this though. Any ideas?
POST NOTE: Actually I don't think the 10 second attribute is working correctly. Wondering if maybe I entered it incorrectly? It's pictured in the 2nd (bottom image).