Suppose i have 100 attributes i want to load.
would it be better to load them as game.attributes or a table with 100 cells?
My game takes a lot of time to load and I'm thinking of transfering my attributes data to a single large table
I don't know which is faster but I know which I'd use: tables all the way.
Do you really want to have to drag-and-drop 100 Load Attribute and Save Attribute behaviors and keep track of 100 different keys? A table requires ONE Save Table behavior.
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A table will only be a problem if it becomes very large. I created an game once that used like 20 tables each with at least 2000 cells and several with 10000 cells. The load speed for that was atrocius