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which loads faster table or attributes?

3absh3absh Posts: 550Member, PRO

Suppose i have 100 attributes i want to load.
would it be better to load them as game.attributes or a table with 100 cells?

My game takes a lot of time to load and I'm thinking of transfering my attributes data to a single large table

Comments

  • tatiangtatiang Posts: 11,863Member, Sous Chef, PRO, Senior Sous-Chef
    edited October 12

    I don't know which is faster but I know which I'd use: tables all the way.

    Do you really want to have to drag-and-drop 100 Load Attribute and Save Attribute behaviors and keep track of 100 different keys? :# A table requires ONE Save Table behavior.

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  • fmakawafmakawa Posts: 559Member

    A table will only be a problem if it becomes very large. I created an game once that used like 20 tables each with at least 2000 cells and several with 10000 cells. The load speed for that was atrocius

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