madpoet said:Thx barkbarkSo just to confirm,a 960 x 320 will be handled as if it were 1024 x 512.and a 257 x 256 would be handled like a 512 x 256In other words, it rounds out the dimensions to power of 2.
Dr. Sam Beckett never returned home...
debugdesign said:interesting stuff... I have a game almost complete which uses five 640x1000px images as the background...So would these use the same amount of memory as if they were 1024 x 1024?Thanks
ORBZ said:use self.time and game.time if you can.
design219 said:Self.time? I didn't know about that one. So if you want something to live for 2 seconds you can do something like... if self.time = 2, destroy actor?