Eminem said:I thought people like playing 3D games? Considering unity is 3D I would think people like 3D games better,Don't you think?
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quantumsheep said:Yes, the 3D graphics in Angry Birds, Doodle Jump, Cut the Rope, Fruit Ninja and Tetris really make the games so much better! Oh, wait!QS
artonskyblue said:LOL nice one!Arent the fruit in fruit ninja 3D though?
FreiGames said:I use it but i haven't published anything with it, but my brother has published a couple of apps made with different programs, and he doesn't seem to get better sales just because its made with Unity or any other software!
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Undersky said:First of all, it's not "is it 2D or 3D" that generates a success for a game - it's if it's a good game or not!I'm sorry, but I just actually laughed at this post. I don't think you meant it, but the way it's written it sounded like your brother expected better sales automagically just because he used another program It's just a matter of harnessing each software's capabilities and use it to make your game IDEA come to life. It doesn't matter if it's made in Unity, Gamesalad, Basic or whatever. Of course some things are easier / harder to do in other softwares (try doing a 3D game in Basic , but essentially it's the game idea and gameplay that'll make it or break it.On topic again.We use Unity at work to publish on iPhone and iPads. I, however, am not that much involved in it. I actually just tried it last week and got an animated model out of Cinema 4D into Unity. It was much easier than I had expected. Didn't have to bake the animation to keyframes or anything, it just worked Even though I know 3D and have been using 3D software for over ten years, I don't wish to do 3D games for the iPhone / iPad, which is why I chose Gamesalad. That and I am no codemonkey However, I am going to do graphics in a 3D software, but that'll just be rendered sprites.
FreiGames said:I just moved to USA, so I'm sorry if my english is not the best, but what i meant was that if you look at all the big games on the app store you will see that they are pretty much all in 2D. And I guess that is also why you chose to work with 2d instead of 3d.Oh and by the way, just of interest... what company do you work for?