GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How to access TABLE rows & columns with the CHANGE ATTRIBUTE behavior

    calvin9403
    by calvin9403 · January 2012
    when you change attribute you can't choose the (table, row, col)
  2. How to access TABLE rows & columns with the CHANGE ATTRIBUTE behavior

    retired_59575d97ff6587e78de8442385cad0fc
    by retired_59575d97ff6587e78de8442385cad0fc · January 2012
    I created a table and now I want to change the values inside. Can this be done with the change attribute behavior? Ex:
  3. Is there a better way than collide ??

    ultima
    by ultima · January 2012
    constrain? it's simple since i don't know what your game is like but you set the actor to constrain the x or y to certain number or range of number so he doesn't go "outside" ... wel
  4. Is there a better way than collide ??

    David_GryphonsRealm
    by David_GryphonsRealm · January 2012
    @ultima : hmmm interesting im gonna try both ways and see which works better. could u explain constrain a little more. thx !!
  5. Is there a better way than collide ??

    ultima
    by ultima · January 2012
    if you don't want to use table, constrain is always another option. or turning off the restitution for that particular narrow "passage" of yours.
  6. BUG caused by Constraining the x,y of one actor to another.....

    ARC_Games
    by ARC_Games · January 2012
    When I constrain the x,y position attributes for a non-movable actor (Movable box is un-checked under Physics), and I am constraining this actor's position to the position attributes of a moving actor
  7. Stopping Collisions

    ARC_Games
    by ARC_Games · January 2012
    I get strange issues with collisions sometimes too. Especially if I try to turn them off, or switch them back on for actors during a scene in progress. There is definitely a bit of delay when turnin
  8. Sticking Actors - Need help fast

    beefy_clyro
    by beefy_clyro · January 2012
    If your actors are moving the whole time and you want them to stick whilst they move you'll need to create 2 real game attributes of the target you want to be stuck to.
  9. Sticking Actors

    MaestroKaizers
    by MaestroKaizers · January 2012
    Im new to GameSalad. It would be great if you could explain further. Do i create a real attribute, and then kinda merge them together with the attribute?
  10. Scoreboard that scrolls the score up.

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    make a attribute called score and one called newScore. Whenever you want the score to go up change attribute newScore to newScore+100 (replace the 100 with whatver you want to add to the score) then h
  11. Sticking Actors

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    constrain them to each other
  12. Scoreboard that scrolls the score up.

    App Surge
    by App Surge · January 2012
    Use the interpolate attribute. Or say something along the lines of "every 0.1 seconds change score to score+1
  13. Allow 1 action per day in GameSalad

    mmzbr
    by mmzbr · January 2012
    @tshirtbooth First thanks again (I should mention you in the project credits). I just don't get the game.yestarday part, its a custom attribute? And how I set the cool down (24 hours in this case)?
  14. In an actor, is it possible to change what sound file is played using the Change Attribute action?

    gyroscope
    by gyroscope · January 2012
    You probably know about putting expressions/attributes in the Volume and Pitch aspects of the sound behaviors though by getting to the Expression Editor by clicking on their appropriate "e&am
  15. Allow 1 action per day in GameSalad

    mmzbr
    by mmzbr · January 2012
    Example: Theres a button what make a action, but I want to restrict the use to 1 action per day (resets 24 hours after the use). Its that possible using(saving attribute) and probably, device clock/ti
  16. Turn a wheel with you finger

    simo103
    by simo103 · January 2012
    1. Create attribute Game.ActiveAngle and use ANGLE type (important)
  17. Triangle Actor Collision Behavior

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    Youll have to make a triangle out of rectangle actors and have those act as the collisions
  18. How to set a high score list?

    GuaveMedia
    by GuaveMedia · January 2012
    constrain attribute game.best2 to game.score
  19. Change boolean while colliding

    tutyses
    by tutyses · January 2012
    Hello everyone, i m trying to make an actor (Metal) to change his self attribute "electricity" when its colliding with the actor "Generator" . I put a rule on the m
  20. ★★★ FREE Tables Template from DBA ★★★

    wayneh001
    by wayneh001 · January 2012
    Hi All here's the link to the Collisions with Tables Template.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla