GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Workaround to avoid repeat trivia questions in a table?

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · January 2012
    1) Save the last question to an attribute (LastQuestion)
  2. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    You can trigger any number of additional "events" from one attribute change if that is how you have set up your logic. But the initial transaction of a purchase will only change ONE
  3. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    CaptFinn
    by CaptFinn · January 2012
    "5. IAP can change multiple attributes?
  4. Scene Load times

    cbt
    by cbt · January 2012
    Make a boolean game attribute "cam_play".
  5. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    LiquidGameworks
    by LiquidGameworks · January 2012
    @thebitmaster Ah, I see what you're saying. Its kind of strange that tables are listed as attributes anyways, and should probably be in its own category. I'm guessing its just an oversight. Not sure
  6. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    thebitmaster
    by thebitmaster · January 2012
    LiquidGameworks: I realize that in the Expression Editor. What I'm saying is that you can choose a table name as the value to be assigned *to* in an Change Attribute Behavior, even though that featu
  7. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    beefy_clyro
    by beefy_clyro · January 2012
    Then on his 1 icon actor he had change attribute that referenced the column in the table
  8. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    thebitmaster
    by thebitmaster · January 2012
    The second question is about Tables. Are table values runtime-modifiable? I noticed it's possible to specify a Table name as the first argument of a Change Attribute Behavior, but it only the name of
  9. Stopping Collisions

    beefy_clyro
    by beefy_clyro · January 2012
    http://forums.gamesalad.com/discussion/38345/stopping-collisions#Item_1
  10. Twitching?

    gyroscope
    by gyroscope · January 2012
    Change attribute self.Motion.LinearVelocity.x (---or y)
  11. Stopping Collisions

    LBG
    by LBG · January 2012
    I am having issues turning collisions off mid game. When my player actor collides with an enemy, they both take damage. When the enemy reaches 0 or less life I need it to no longer collide with anythi
  12. Question about In App Purchase Restore Item Action .. And some gremlins

    GameTeamOne
    by GameTeamOne · January 2012
    Then, any unlocked goods will be saved automatically like a purchase event. It is still best practice to include a LOAD ATTRIBUTE behavior in your initial scene associated with your purchases.
  13. Stopping Collisions

    LBG
    by LBG · January 2012
    - I have just worked it out (kinda). After the enemy died I was setting the enemy speed to 0 by changing the LinearVelocityY and X values to 0. This didn't seem to work and even allowed collisions to
  14. Stopping Collisions

    MotherHoose
    by MotherHoose · January 2012
    I don't know what you use to trigger changes in the self.health attribute …
  15. Stopping Collisions

    beefy_clyro
    by beefy_clyro · January 2012
    Change attribute self.health to self.health - 1
  16. How to combine variable with text in a Display Text-actor?

    ultima
    by ultima · January 2012
    "quote your text"..game.attribute
  17. Stopping Collisions

    LBG
    by LBG · January 2012
    Hi,
  18. Question about In App Purchase Restore Item Action .. And some gremlins

    POM
    by POM · January 2012
    And then , does it saves automatically the attribute with the "table" key like its doing in a normal purchase?
  19. Possible to write to table?

    Danneman101
    by Danneman101 · January 2012
    I tried, for instance, using the "Change Attribute" behavior, but no possibility to edit tables (only read from) appeared there.
  20. GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    You will not need a SAVE ATTRIBUTE behavior for non-consumable IAP. You will however need to put a LOAD ATTRIBUTE somewhere in the initial scenes of your game as a best practice, that utilizes the Pro
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla