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Workaround to avoid repeat trivia questions in a table?
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0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase
by GameTeamOne ·You can trigger any number of additional "events" from one attribute change if that is how you have set up your logic. But the initial transaction of a purchase will only change ONE -
0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase
by CaptFinn ·"5. IAP can change multiple attributes? -
Scene Load times
by cbt ·Make a boolean game attribute "cam_play". -
0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase
by LiquidGameworks ·@thebitmaster Ah, I see what you're saying. Its kind of strange that tables are listed as attributes anyways, and should probably be in its own category. I'm guessing its just an oversight. Not sure -
0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase
by thebitmaster ·LiquidGameworks: I realize that in the Expression Editor. What I'm saying is that you can choose a table name as the value to be assigned *to* in an Change Attribute Behavior, even though that featu -
0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase
by beefy_clyro ·Then on his 1 icon actor he had change attribute that referenced the column in the table -
0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase
by thebitmaster ·The second question is about Tables. Are table values runtime-modifiable? I noticed it's possible to specify a Table name as the first argument of a Change Attribute Behavior, but it only the name of -
Stopping Collisions
by beefy_clyro ·http://forums.gamesalad.com/discussion/38345/stopping-collisions#Item_1 -
Twitching?
by gyroscope ·Change attribute self.Motion.LinearVelocity.x (---or y) -
Stopping Collisions
by LBG ·I am having issues turning collisions off mid game. When my player actor collides with an enemy, they both take damage. When the enemy reaches 0 or less life I need it to no longer collide with anythi -
Question about In App Purchase Restore Item Action .. And some gremlins
by GameTeamOne ·Then, any unlocked goods will be saved automatically like a purchase event. It is still best practice to include a LOAD ATTRIBUTE behavior in your initial scene associated with your purchases. -
Stopping Collisions
by LBG ·- I have just worked it out (kinda). After the enemy died I was setting the enemy speed to 0 by changing the LinearVelocityY and X values to 0. This didn't seem to work and even allowed collisions to -
Stopping Collisions
by MotherHoose ·I don't know what you use to trigger changes in the self.health attribute … -
Stopping Collisions
by beefy_clyro ·Change attribute self.health to self.health - 1 -
How to combine variable with text in a Display Text-actor?
by ultima ·"quote your text"..game.attribute -
Stopping Collisions
by LBG ·Hi, -
Question about In App Purchase Restore Item Action .. And some gremlins
by POM ·And then , does it saves automatically the attribute with the "table" key like its doing in a normal purchase? -
Possible to write to table?
by Danneman101 ·I tried, for instance, using the "Change Attribute" behavior, but no possibility to edit tables (only read from) appeared there. -
GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase
by GameTeamOne ·You will not need a SAVE ATTRIBUTE behavior for non-consumable IAP. You will however need to put a LOAD ATTRIBUTE somewhere in the initial scenes of your game as a best practice, that utilizes the Pro