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  1. Crazy question! How do you put spaces between words?

    rab127
    by rab127 · January 2012
    Also if I want a bunch of words before the game.attribute, how is this set up?
  2. Turn a wheel with you finger

    LeonardDeveloper
    by LeonardDeveloper · January 2012
    Set up an integer attribute called roarer and set it to 0
  3. Workaround to avoid repeat trivia questions in a table?

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · January 2012
    1) Save the last question to an attribute (LastQuestion)
  4. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    You can trigger any number of additional "events" from one attribute change if that is how you have set up your logic. But the initial transaction of a purchase will only change ONE
  5. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    CaptFinn
    by CaptFinn · January 2012
    "5. IAP can change multiple attributes?
  6. Scene Load times

    cbt
    by cbt · January 2012
    Make a boolean game attribute "cam_play".
  7. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    LiquidGameworks
    by LiquidGameworks · January 2012
    @thebitmaster Ah, I see what you're saying. Its kind of strange that tables are listed as attributes anyways, and should probably be in its own category. I'm guessing its just an oversight. Not sure
  8. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    thebitmaster
    by thebitmaster · January 2012
    LiquidGameworks: I realize that in the Expression Editor. What I'm saying is that you can choose a table name as the value to be assigned *to* in an Change Attribute Behavior, even though that featu
  9. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    beefy_clyro
    by beefy_clyro · January 2012
    Then on his 1 icon actor he had change attribute that referenced the column in the table
  10. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    thebitmaster
    by thebitmaster · January 2012
    The second question is about Tables. Are table values runtime-modifiable? I noticed it's possible to specify a Table name as the first argument of a Change Attribute Behavior, but it only the name of
  11. Stopping Collisions

    beefy_clyro
    by beefy_clyro · January 2012
    http://forums.gamesalad.com/discussion/38345/stopping-collisions#Item_1
  12. Twitching?

    gyroscope
    by gyroscope · January 2012
    Change attribute self.Motion.LinearVelocity.x (---or y)
  13. Stopping Collisions

    LBG
    by LBG · January 2012
    I am having issues turning collisions off mid game. When my player actor collides with an enemy, they both take damage. When the enemy reaches 0 or less life I need it to no longer collide with anythi
  14. Question about In App Purchase Restore Item Action .. And some gremlins

    GameTeamOne
    by GameTeamOne · January 2012
    Then, any unlocked goods will be saved automatically like a purchase event. It is still best practice to include a LOAD ATTRIBUTE behavior in your initial scene associated with your purchases.
  15. Stopping Collisions

    LBG
    by LBG · January 2012
    - I have just worked it out (kinda). After the enemy died I was setting the enemy speed to 0 by changing the LinearVelocityY and X values to 0. This didn't seem to work and even allowed collisions to
  16. Stopping Collisions

    MotherHoose
    by MotherHoose · January 2012
    I don't know what you use to trigger changes in the self.health attribute …
  17. Stopping Collisions

    beefy_clyro
    by beefy_clyro · January 2012
    Change attribute self.health to self.health - 1
  18. How to combine variable with text in a Display Text-actor?

    ultima
    by ultima · January 2012
    "quote your text"..game.attribute
  19. Stopping Collisions

    LBG
    by LBG · January 2012
    Hi,
  20. Question about In App Purchase Restore Item Action .. And some gremlins

    POM
    by POM · January 2012
    And then , does it saves automatically the attribute with the "table" key like its doing in a normal purchase?
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