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Pinch zoom
by GhostShipApps ·It's working fine but I still need one part that seems to be missing from there and it is how to use the distancetouch attribute (the distance between touch 1 and touch2) to zoom the camera in and out -
Looping/repeating a behavior
by RP ·Thanks gyroscope! Nice to see there are different ways to do this. I had something similar to you minus the first attribute. -
Volume Slider?
by firemaplegames ·Constrain Attribute: self.Position.X To: max(self.leftLimit,min(self.rightLimit, Mouse.Position.X)) -
Recognize combos
by muoch10 ·make two integer attributes. one called heads and one called tails. -
Looping/repeating a behavior
by RP ·I have an actor that I want to simply rotate a few degrees clockwise, then counter clockwise to the original position and repeat. I have been playing with the timer + the rotate behavior and I can get -
Volume Slider?
by muoch10 ·I have a question with sliders, wouldn't it make more sense to use max and min expression in the constrain position x to mouse position x, instead of accomplishing the same result by doing two differe -
I need help using this tool
by RaidenMX_Buisness ·A lot of people do the moving from the double screen but i need help how to do that like what attribute or behaviors and how to make them work while they're moved -
Need help with timer
by MazeCrazeGame ·I made the two attributes (boolean & integer) -
help generating completely random numbers
by giacomopoppi ·change attribute: self.carimage to random (1,3) -
Studdering issue
by MotherHoose ·believe it is best to always use Real-type attributes for elements in the display that a computer continuously/constantly/consistently monitors/tracks as real. -
Studdering issue
by Braydon_SFX ·Because I dont know the answer, let me ask you this..Would it hurt to try a real attribute? It might solve the problem right? -
Interpolate images into others
by MotherHoose ·- Rule when Attribute: self.Color.Alpha = 0 -
Studdering issue
by The_Gamesalad_Guru ·Okay, so I'm back to work on my tank game. I have a two piece tank with a bottom and turret, my X & Y reporting attributes are at the top of my logic and are reporting every .001 seconds. When -
[Help] Aligning objects?
by MotherHoose ·if I remember correctly, it was: drag the 8x8 actor to the scene ... drag or resize that one actor to scene width (or height) & under actorAttributes: Graphics > HorizontalWrap : Tile. -
How to Randomize animations speed/FPS???
by LiquidGameworks ·Create an index game attribute -
Music prob help
by kajuto ·Then play music and after 0.1 second change attribute game.musiccontinue is true it will resume the music but ... Still don't do any resume -
[Help] Aligning objects?
by Pixelgun ·This would be a nice feature along with holding shift to constrain object dragging to X or Y (like in most Adobe software). I created a semi-transparent grid (.png image) and placed it over my backgro -
Tutorials for Beginners [Help][Experts Come In]
by Clock ·Also, I can't find anything about Devices and Scene attributes. SO i list them out. The rest you can find in TSB's tutorials. Hopefully some experts come explain all of these: -
GameSalad's Year in Review: 2011 (and a look ahead to 2012)
by dmilinovichiii ·in GS though. For example, if I have a real attribute storing the number Pi and I use a display text attribute to display this number, only the first 5 numbers after the decimal point are shown Exam -
Constrain Delay! Help!!!
by BBEnk ·don't make an attribute to track your actor X and Y position, constrain your actor to the image through the actor instance "scene,background,actor1,pos.X" aka open the prototype in