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  1. Pinch zoom

    GhostShipApps
    by GhostShipApps · December 2011
    It's working fine but I still need one part that seems to be missing from there and it is how to use the distancetouch attribute (the distance between touch 1 and touch2) to zoom the camera in and out
  2. Looping/repeating a behavior

    RP
    by RP · December 2011
    Thanks gyroscope! Nice to see there are different ways to do this. I had something similar to you minus the first attribute.
  3. Volume Slider?

    firemaplegames
    by firemaplegames · December 2011
    Constrain Attribute: self.Position.X To: max(self.leftLimit,min(self.rightLimit, Mouse.Position.X))
  4. Recognize combos

    muoch10
    by muoch10 · December 2011
    make two integer attributes. one called heads and one called tails.
  5. Looping/repeating a behavior

    RP
    by RP · December 2011
    I have an actor that I want to simply rotate a few degrees clockwise, then counter clockwise to the original position and repeat. I have been playing with the timer + the rotate behavior and I can get
  6. Volume Slider?

    muoch10
    by muoch10 · December 2011
    I have a question with sliders, wouldn't it make more sense to use max and min expression in the constrain position x to mouse position x, instead of accomplishing the same result by doing two differe
  7. I need help using this tool

    RaidenMX_Buisness
    by RaidenMX_Buisness · December 2011
    A lot of people do the moving from the double screen but i need help how to do that like what attribute or behaviors and how to make them work while they're moved
  8. Need help with timer

    MazeCrazeGame
    by MazeCrazeGame · December 2011
    I made the two attributes (boolean & integer)
  9. help generating completely random numbers

    giacomopoppi
    by giacomopoppi · December 2011
    change attribute: self.carimage to random (1,3)
  10. Studdering issue

    MotherHoose
    by MotherHoose · December 2011
    believe it is best to always use Real-type attributes for elements in the display that a computer continuously/constantly/consistently monitors/tracks as real.
  11. Studdering issue

    Braydon_SFX
    by Braydon_SFX · December 2011
    Because I dont know the answer, let me ask you this..Would it hurt to try a real attribute? It might solve the problem right?
  12. Interpolate images into others

    MotherHoose
    by MotherHoose · December 2011
    - Rule when Attribute: self.Color.Alpha = 0
  13. Studdering issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2011
    Okay, so I'm back to work on my tank game. I have a two piece tank with a bottom and turret, my X & Y reporting attributes are at the top of my logic and are reporting every .001 seconds. When
  14. [Help] Aligning objects?

    MotherHoose
    by MotherHoose · December 2011
    if I remember correctly, it was: drag the 8x8 actor to the scene ... drag or resize that one actor to scene width (or height) & under actorAttributes: Graphics > HorizontalWrap : Tile.
  15. How to Randomize animations speed/FPS???

    LiquidGameworks
    by LiquidGameworks · December 2011
    Create an index game attribute
  16. Music prob help

    kajuto
    by kajuto · December 2011
    Then play music and after 0.1 second change attribute game.musiccontinue is true it will resume the music but ... Still don't do any resume
  17. [Help] Aligning objects?

    Pixelgun
    by Pixelgun · December 2011
    This would be a nice feature along with holding shift to constrain object dragging to X or Y (like in most Adobe software). I created a semi-transparent grid (.png image) and placed it over my backgro
  18. Tutorials for Beginners [Help][Experts Come In]

    Clock
    by Clock · December 2011
    Also, I can't find anything about Devices and Scene attributes. SO i list them out. The rest you can find in TSB's tutorials. Hopefully some experts come explain all of these:
  19. GameSalad's Year in Review: 2011 (and a look ahead to 2012)

    dmilinovichiii
    by dmilinovichiii · December 2011
    in GS though. For example, if I have a real attribute storing the number Pi and I use a display text attribute to display this number, only the first 5 numbers after the decimal point are shown Exam
  20. Constrain Delay! Help!!!

    BBEnk
    by BBEnk · December 2011
    don't make an attribute to track your actor X and Y position, constrain your actor to the image through the actor instance "scene,background,actor1,pos.X" aka open the prototype in
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