GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. how to hv custom iAds

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    You can just make a boolean attribute call displayAd, and put the display iAd behavior in a rule when displayAd=true. Then just change attribute displayAd to false when you want to turn off the behavi
  2. Using TShirtBooth's "Awesome Menu Template" with the "Cannon Physics Template" Questions!!!

    cheim
    by cheim · December 2011
    Alright guys, I'm not looking to learn every single attribute in the world. I'm simply just trying to put a menu system into my game - preferably the one I already own, and then my game will be compl
  3. Auto rotate

    RThurman
    by RThurman · December 2011
    The other way is to use a constrain attribute behavior:
  4. Actors, Attributes and Rules OH MY! If anyone is in over the holidays help is needed :-)

    scitunes
    by scitunes · December 2011
    Then it's up to you to trigger the attribute. Let;s say you have a lever actor that your hero must activate. In your lever actor have this rule:
  5. Actors, Attributes and Rules OH MY! If anyone is in over the holidays help is needed :-)

    muveemutt
    by muveemutt · December 2011
    I am tied up on exactly how making a new attribute works. For instance, I set up an attribute that is called "Go Through" my goal is to get my actor to go through a wall temporarily
  6. Face Mouse

    flapair
    by flapair · December 2011
    Constrain Attribute -> self.Rotation (to)-> vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y )
  7. Typing numbers possible?

    simo103
    by simo103 · December 2011
    @alex0407 ... sorry very busy at the moment so can't explain much but I uploaded a old project I had done that might help you ... NOTE: it is not very refined so you can click the three numbers in the
  8. Keyboard input followed by Save attribute dose not save

    titos
    by titos · December 2011
    I put a Keyboard input followed by -Save attribute it did not not saved on the device.
  9. recycling animation's images

    Ferin
    by Ferin · December 2011
    - firstly i created game attribute (text, with default value: right) that stores player's current facing direction
  10. Please help!! How to to save an attribute when using keyboard input?

    GuaveMedia
    by GuaveMedia · December 2011
    Hey,
  11. iStencyl VS GameSalad

    applaudmobile
    by applaudmobile · December 2011
    its super fast in comparison - i've been playing with it the last 2 days. Love being able to reference an attribute with a text string! I'm a paid up GS Pro member for the next 8 months or so so I'm n
  12. Destroy Only 1 Actor

    flapair
    by flapair · December 2011
    Aaa now i understood thanks LoneTreeInteractive now i puted the attribute in the actor and i works!
  13. Destroy Only 1 Actor

    LoneTreeInteractive
    by LoneTreeInteractive · December 2011
    Hey, I'm not sure exactly how your behaviors and attributes are set up but it sounds like you may have created their health / lives as a game level attribute. If that's the case, they'll all die when
  14. Button sticks when I press just inside and move finger out

    dogfish
    by dogfish · December 2011
    **Rule: When attribute game.sound = 1
  15. question about, hd images,reset scene

    guilleface
    by guilleface · December 2011
    so when i add the rule to reset scene,not all my attributes will reset? for example time always reset but like health or attribute i create that star at 0 , say goals they are during the game 5, when
  16. Help with saving...

    Flayr
    by Flayr · December 2011
    I am making a game is which objects are placed and moved throughout the game. How do I save the location of a added or moved object? I tried making an actor that triggered an attribute which told the
  17. HELP!!! I've got shocking FPS performance!

    battleduck
    by battleduck · December 2011
    I have my crates which have a locked image initially, and then changes to an unlocked image as the levels are completed, but i want o use my new screenshot of the scene with all locked crates in place
  18. Entering text is a crucial part of what I am doing here... Please help.

    bluebyu25
    by bluebyu25 · December 2011
    of text you want to use, it requires a text attribute. On top of this, you need to do 3 additional things with each attribute...change it, save it, and load it. I made a christmas list app and it too
  19. Difference between a Scene Attribute and a Game Attribute?

    CodeCode
    by CodeCode · December 2011
    I think that a game attribute is working all the time and consumes memory all the time, but an scene attribute only consumes memory when un are on the scene.
  20. joints

    RThurman
    by RThurman · December 2011
    If, on the other hand you mean a generic definition of joints, then the answer might be different. A joint (even in Box2D) is just a constraint to hold two or more actors together. Anytime you use a
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla