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how to hv custom iAds
by JohnPapiomitis ·You can just make a boolean attribute call displayAd, and put the display iAd behavior in a rule when displayAd=true. Then just change attribute displayAd to false when you want to turn off the behavi -
Using TShirtBooth's "Awesome Menu Template" with the "Cannon Physics Template" Questions!!!
by cheim ·Alright guys, I'm not looking to learn every single attribute in the world. I'm simply just trying to put a menu system into my game - preferably the one I already own, and then my game will be compl -
Auto rotate
by RThurman ·The other way is to use a constrain attribute behavior: -
Actors, Attributes and Rules OH MY! If anyone is in over the holidays help is needed :-)
by scitunes ·Then it's up to you to trigger the attribute. Let;s say you have a lever actor that your hero must activate. In your lever actor have this rule: -
Actors, Attributes and Rules OH MY! If anyone is in over the holidays help is needed :-)
by muveemutt ·I am tied up on exactly how making a new attribute works. For instance, I set up an attribute that is called "Go Through" my goal is to get my actor to go through a wall temporarily -
Face Mouse
by flapair ·Constrain Attribute -> self.Rotation (to)-> vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ) -
Typing numbers possible?
by simo103 ·@alex0407 ... sorry very busy at the moment so can't explain much but I uploaded a old project I had done that might help you ... NOTE: it is not very refined so you can click the three numbers in the -
Keyboard input followed by Save attribute dose not save
by titos ·I put a Keyboard input followed by -Save attribute it did not not saved on the device. -
recycling animation's images
by Ferin ·- firstly i created game attribute (text, with default value: right) that stores player's current facing direction -
Please help!! How to to save an attribute when using keyboard input?
by GuaveMedia ·Hey, -
iStencyl VS GameSalad
by applaudmobile ·its super fast in comparison - i've been playing with it the last 2 days. Love being able to reference an attribute with a text string! I'm a paid up GS Pro member for the next 8 months or so so I'm n -
Destroy Only 1 Actor
by flapair ·Aaa now i understood thanks LoneTreeInteractive now i puted the attribute in the actor and i works! -
Destroy Only 1 Actor
by LoneTreeInteractive ·Hey, I'm not sure exactly how your behaviors and attributes are set up but it sounds like you may have created their health / lives as a game level attribute. If that's the case, they'll all die when -
Button sticks when I press just inside and move finger out
by dogfish ·**Rule: When attribute game.sound = 1 -
question about, hd images,reset scene
by guilleface ·so when i add the rule to reset scene,not all my attributes will reset? for example time always reset but like health or attribute i create that star at 0 , say goals they are during the game 5, when -
Help with saving...
by Flayr ·I am making a game is which objects are placed and moved throughout the game. How do I save the location of a added or moved object? I tried making an actor that triggered an attribute which told the -
HELP!!! I've got shocking FPS performance!
by battleduck ·I have my crates which have a locked image initially, and then changes to an unlocked image as the levels are completed, but i want o use my new screenshot of the scene with all locked crates in place -
Entering text is a crucial part of what I am doing here... Please help.
by bluebyu25 ·of text you want to use, it requires a text attribute. On top of this, you need to do 3 additional things with each attribute...change it, save it, and load it. I made a christmas list app and it too -
Difference between a Scene Attribute and a Game Attribute?
by CodeCode ·I think that a game attribute is working all the time and consumes memory all the time, but an scene attribute only consumes memory when un are on the scene. -
joints
by RThurman ·If, on the other hand you mean a generic definition of joints, then the answer might be different. A joint (even in Box2D) is just a constraint to hold two or more actors together. Anytime you use a