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  1. Multi "if" question.

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    have a rule set up when attribute spwnloc=1
  2. need help on finishing rounds

    quique13
    by quique13 · November 2011
    first of all sorry I'm new ok how do you put the attribute on the bears 2nd what is a round rules actors and how to make one
  3. Waves

    FallacyStudios
    by FallacyStudios · November 2011
    Create another attribute to keep track of the number of enemies you have. Something like
  4. Waves

    FallacyStudios
    by FallacyStudios · November 2011
    Use a game attribute that you increase the number spawning based on the level or wave it is currently on.
  5. Making a Substitution With Game.time

    ars914
    by ars914 · November 2011
    Hi guys, I'm making an app with a stopwatch that is counting up and I used tshirtbooths video on how to make it, the stopwatch worked but after you die the stopwatch still goes, is there anyway to res
  6. colliding problem

    POM
    by POM · November 2011
    Have you tried setting both actor's restitution attribute to 0 ?
  7. colliding problem

    deej011
    by deej011 · November 2011
    how do i make an actor stop when it collides with another actor when i use the collide attribute and actor bounces off the other actor is set to not moveable
  8. Destroy Object From Actor Controlled by the Accelerometer

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    have a change attribute behavior above the destroy behavior and change attribute score to score+ whatever amount you want
  9. Climbing wall

    AnunnakiCreators
    by AnunnakiCreators · November 2011
    What you can do is set the gravity manually. It sounds like you are using the scene attribute gravity. You can add downward acceleration (gravity) on every character that you want effected by gravity.
  10. Working with lifes

    Tapfly
    by Tapfly · November 2011
    I don`t mean the attribute. I mean the amount of spaceships on the left corner of the game.
  11. Changing Spawned Actor Attributes

    jasonpbruce
    by jasonpbruce · November 2011
    How do I change a actor that gets spawned onto a scene to change it's attribute relivent to the current scene? For example I have a spawner creating enemy fire... everytime one gets destroyed it shoul
  12. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    -- Constrain Attribute: self.targetAngle To: self.targetAngle +(vectorToAngle( game.Mouse.Position.X - game.ballX , game.Mouse.Position.Y - game.ballY )- self.targetAngle )*.1
  13. Collide and Accelerometer

    App Surge
    by App Surge · November 2011
    In my current game, I am using a "Change Attribute" behavior to control the accelerometer. It goes like this:
  14. Need help! 2 questions

    Clock
    by Clock · November 2011
    Change Attribute: self.Position.X To: actor2.Position.X
  15. Need help! 2 questions

    RThurman
    by RThurman · November 2011
    Change Attribute: self.Position.X To: actor2.Position.X
  16. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    ----Constrain Attribute: self.targetAngle To: self.targetAngle + 2
  17. Moving an actor in a semi-circular motion while facing outwards

    SnapFire
    by SnapFire · November 2011
    So, I changed my behavior from constrain to change, and that made it better. However, this is not exactly what I wanted. I need the position to be constantly updating. So, when I move my mouse to anot
  18. Using move to instead of interpolate?

    SlickZero
    by SlickZero · November 2011
    And have you tried interpolate at all? Some bugs are prominent for some people, and it's not for others. Some people have interpolate/timer issues, and some don't. Some have constrain actor/camera iss
  19. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    You probably used "constrain attribute" instead of "change attribute". (With change attribute, it only records the angle once and you don't get the constant update
  20. Animation speed accelerates based on game speed?

    perfectanswer
    by perfectanswer · November 2011
    Build around this a rule if the camera trigger a attribute for zoom out or zoom in.
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