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Help! New to gamesalad!
by ming990 ·At a certain point, he creates a new attribute, calling it platform_attribute, but i don't understand why he puts 160 for the value and why is this necessary for moving the platform with the touch! -
How can I display the distance travelled as a score like Tiny Wings
by JohnPapiomitis ·well you could just use the self.position.x as a score if you wanted. Display that or have a score attribute thats displayed to that. Just make sure your characters starts in the middle of the origiin -
Change animation when hit obstacle
by BlackbirdStudios ·Maybe you should say when it overlaps or collides. Change attribute game.animation to true. When game.animation is true, animate jumping, and after 2 seconds change attribute game.animation back to fa -
millisecond stopwatch, need help
by old_kipper ·At the start trigger grab the current game/scene time to a real attribute and then subtract it from the time of the touch or whatever that is the reaction of the player. This will give you a useable t -
One actor stick firmly to another ???
by POM ·Well , i dont know how your actor moves in the game but if it constrains to the mouse/touch than simply instead of constraining the blue to the red , constrain it ALSO to the mouse/touch with the minu -
One actor stick firmly to another ???
by RThurman ·GameSalad can easily handle things like this. Constraining one actor's x.position to a different actor's x.position creates minimal lag. Same with change attribute. -
Text color
by IsabelleK ·You could do something like if game.attribute doesn't = hello display it blue, otherwise display it red (Image) -
Text color
by RedlerTech ·You could do something like if game.attribute doesn't = hello display it blue, otherwise display it red (Image) -
Text color
by IsabelleK ·Something like: if game.attribute is HELLO, change text color to red? -
Collision bounderies of an actor
by MarkOnTheIron ·If you really want to make a triangular shape the only way would be to constrain three rectangular actors in the form of a triangle but that will likely lower the framerate so it is not a good choice. -
Change animation when hit obstacle
by johanesadika ·making boolean attribute. choose false as default -
Random locating actor
by latygo60 ·Just have to make an attribute to control the number 'HowMany'. -
Change attribute other actor
by pvdm ·That is what i need to change a attribute of a different actor.... -
Change attribute other actor
by pvdm ·You can't destroy (or change any attribute) via a behaviour in the rule of a other actor. -
One actor stick firmly to another ???
by Chobbiface ·How are you constraining them? If you constrain attribute self.position X of actor 1 to self.position X of actor 2 and do the same for self.position Y of both actors then add '+60' on the end or some -
How to stop whole game sound?
by gyroscope ·Use a change attribute in your button: -
Pause menu
by SingleSparq ·Using the Pause Attribute it would go to your pause scene where you would have an actor (just create a new actor and drag it onto the scene) Make it black and set the opacity to 50% or whatever (as Br -
Using a counting attribute for star collection.
by BlackbirdStudios ·I am having a mini crisis with one of my attributes here. -
Unpause won't work
by SingleSparq ·You click your pause button using the pause attribute that takes you to your Pause scene. -
Unpause won't work
by SingleSparq ·So you have an unpause attribute in a touch rule on the pause scene, correct?