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  1. Change animation when hit obstacle

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    Maybe you should say when it overlaps or collides. Change attribute game.animation to true. When game.animation is true, animate jumping, and after 2 seconds change attribute game.animation back to fa
  2. millisecond stopwatch, need help

    old_kipper
    by old_kipper · August 2011
    At the start trigger grab the current game/scene time to a real attribute and then subtract it from the time of the touch or whatever that is the reaction of the player. This will give you a useable t
  3. One actor stick firmly to another ???

    POM
    by POM · August 2011
    Well , i dont know how your actor moves in the game but if it constrains to the mouse/touch than simply instead of constraining the blue to the red , constrain it ALSO to the mouse/touch with the minu
  4. One actor stick firmly to another ???

    RThurman
    by RThurman · August 2011
    GameSalad can easily handle things like this. Constraining one actor's x.position to a different actor's x.position creates minimal lag. Same with change attribute.
  5. Text color

    IsabelleK
    by IsabelleK · August 2011
    You could do something like if game.attribute doesn't = hello display it blue, otherwise display it red (Image)
  6. Text color

    RedlerTech
    by RedlerTech · August 2011
    You could do something like if game.attribute doesn't = hello display it blue, otherwise display it red (Image)
  7. Text color

    IsabelleK
    by IsabelleK · August 2011
    Something like: if game.attribute is HELLO, change text color to red?
  8. Collision bounderies of an actor

    MarkOnTheIron
    by MarkOnTheIron · August 2011
    If you really want to make a triangular shape the only way would be to constrain three rectangular actors in the form of a triangle but that will likely lower the framerate so it is not a good choice.
  9. Change animation when hit obstacle

    johanesadika
    by johanesadika · August 2011
    making boolean attribute. choose false as default
  10. Random locating actor

    latygo60
    by latygo60 · August 2011
    Just have to make an attribute to control the number 'HowMany'.
  11. Change attribute other actor

    pvdm
    by pvdm · August 2011
    That is what i need to change a attribute of a different actor....
  12. Change attribute other actor

    pvdm
    by pvdm · August 2011
    You can't destroy (or change any attribute) via a behaviour in the rule of a other actor.
  13. One actor stick firmly to another ???

    Chobbiface
    by Chobbiface · August 2011
    How are you constraining them? If you constrain attribute self.position X of actor 1 to self.position X of actor 2 and do the same for self.position Y of both actors then add '+60' on the end or some
  14. How to stop whole game sound?

    gyroscope
    by gyroscope · August 2011
    Use a change attribute in your button:
  15. Pause menu

    SingleSparq
    by SingleSparq · August 2011
    Using the Pause Attribute it would go to your pause scene where you would have an actor (just create a new actor and drag it onto the scene) Make it black and set the opacity to 50% or whatever (as Br
  16. Using a counting attribute for star collection.

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    I am having a mini crisis with one of my attributes here.
  17. Unpause won't work

    SingleSparq
    by SingleSparq · August 2011
    You click your pause button using the pause attribute that takes you to your Pause scene.
  18. Unpause won't work

    SingleSparq
    by SingleSparq · August 2011
    So you have an unpause attribute in a touch rule on the pause scene, correct?
  19. Constrain to a rotating actor

    mu-kowAPPS
    by mu-kowAPPS · August 2011
    You will need to make a new game attribute to represent the chamber angle
  20. Please Help. Level Lock and Unlock help needed.

    codygrc
    by codygrc · August 2011
    Ok so I made an integer attribute called level complete, Then in my lock image, i said when level complete is true change attribute game.unlocked level to the next level. But it doesn't work. I do not
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