GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Updated GameSalad Roadmap - September/October 2011

    StormyStudio
    by StormyStudio · August 2011
    Will it be a simple thing of if they buy a new level or gun it will just turn an attribute to true and the user won't actually be downloading any new content?
  2. Actor Image mask - wiping the mask on

    Sinequanon
    by Sinequanon · August 2011
    change attribute self.color.alpha to self.color.alpha - .33 (or whatever factor you want)
  3. Tip for recognising button combinations. Cooking game example.

    HoneyTribeStudios
    by HoneyTribeStudios · August 2011
    Create an index attribute game.prime and set it to 0
  4. TOUCH (PRECISION) PROBLEM???

    onufer
    by onufer · August 2011
    when Attribute: self.grabbed=true and touch is pressed and touch is inside
  5. how to save entire game

    olster1
    by olster1 · August 2011
    The way I would do it is assign each building space with an attribute. Assign each building possible to build with a number. When the player builds on a space, save that attribute with the building nu
  6. Show Achievement in game...

    LumpApps
    by LumpApps · August 2011
    Make an game attribute (real) and name it bannertime (ore whatever you like0
  7. No sound after pause or reset level... sometimes

    LumpApps
    by LumpApps · August 2011
    I am using the same level and reset it after each round (I use calculations and power-ups to make it different/difficult depending on a game level attribute)
  8. aether/they need to be fed style gravity

    demyguy
    by demyguy · August 2011
    Hi! I'm a newbie with GS and i'm trying to make a game similar to Aether or They Need to be Fed, where there's no downward gravity but several planets each one with their own gravity, and the characte
  9. TOUCH (PRECISION) PROBLEM???

    onufer
    by onufer · August 2011
    When you use smaller objects, behavior for touch works great. You set it to: constrain, or change self.position (x,y) to touch or mouse possition (x,y) and it's done. But with bigger objects there is
  10. Why do the shot numbers have a mind of their own?

    chaley
    by chaley · August 2011
    I'm using an attribute "HowManyshots" and it works fine for a while, but then decides to up and break, making the "HowManyshots" value into 1 unit less than it shou
  11. can i have a mario death scene?

    Steamworks
    by Steamworks · August 2011
    is it possible to have it so when you die then the game pauses for a short time while it plays a death song/tune then resets the scene? the pause attribute makes you choose a scene so when it pauses i
  12. Troubleshooting - Make Actor move to Mouse click

    TheHoogler
    by TheHoogler · August 2011
    The problem lies with GS only recognizing coordinates within the 480 X 320 original camera view. The camera offset works perfectly if you constrain the hero to the mouse, or you hold down the button.
  13. Registering when touch 2 is pressed inside...not just count = 2

    beefy_clyro
    by beefy_clyro · August 2011
    Create a new game attribute boolean named 2ndtouch for example
  14. Using "Option Drag" to drag attributes from one GS file to another.

    beefy_clyro
    by beefy_clyro · August 2011
    Change Attribute
  15. Troubleshooting - Make Actor move to Mouse click

    TheHoogler
    by TheHoogler · August 2011
    That method made my hero constrain itself to the mouse cursor. I don't want my hero to move continously. I want the hero to move to the mouse click position, and stay there unless another mouse clic
  16. Registering when touch 2 is pressed inside...not just count = 2

    floydianspiral
    by floydianspiral · August 2011
    -change attribute NodeX/Y > self.positionX/Y
  17. Photics Cool Tip #10 — Using The Clock Attributes To Thwart Beta Piracy...

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    NOTE TO GAMESALAD: A SINGLE TIME ATTRIBUTE WOULD BE EASIER!
  18. Troubleshooting - Make Actor move to Mouse click

    latygo60
    by latygo60 · August 2011
    Try making the movement with a change attribute and adding to the actual position the mouse coordinate tracked (that you said it was registering right).
  19. Scene Changing Problem

    BlackbirdStudios
    by BlackbirdStudios · August 2011
    When you go to the next scene, fire 2 change attribute behaviors. Change Attribute (balls used) to 0 and Change Attribute (score) to 0.
  20. I need help with animating a pacing actor and his death scene!

    Steamworks
    by Steamworks · August 2011
    1. when "self.motion.linear velocity x = -50" then change attribute "self.graphic.flip horizontal = true"
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla