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Updated GameSalad Roadmap - September/October 2011
by StormyStudio ·Will it be a simple thing of if they buy a new level or gun it will just turn an attribute to true and the user won't actually be downloading any new content? -
Actor Image mask - wiping the mask on
by Sinequanon ·change attribute self.color.alpha to self.color.alpha - .33 (or whatever factor you want) -
Tip for recognising button combinations. Cooking game example.
by HoneyTribeStudios ·Create an index attribute game.prime and set it to 0 -
TOUCH (PRECISION) PROBLEM???
by onufer ·when Attribute: self.grabbed=true and touch is pressed and touch is inside -
how to save entire game
by olster1 ·The way I would do it is assign each building space with an attribute. Assign each building possible to build with a number. When the player builds on a space, save that attribute with the building nu -
Show Achievement in game...
by LumpApps ·Make an game attribute (real) and name it bannertime (ore whatever you like0 -
No sound after pause or reset level... sometimes
by LumpApps ·I am using the same level and reset it after each round (I use calculations and power-ups to make it different/difficult depending on a game level attribute) -
aether/they need to be fed style gravity
by demyguy ·Hi! I'm a newbie with GS and i'm trying to make a game similar to Aether or They Need to be Fed, where there's no downward gravity but several planets each one with their own gravity, and the characte -
TOUCH (PRECISION) PROBLEM???
by onufer ·When you use smaller objects, behavior for touch works great. You set it to: constrain, or change self.position (x,y) to touch or mouse possition (x,y) and it's done. But with bigger objects there is -
Why do the shot numbers have a mind of their own?
by chaley ·I'm using an attribute "HowManyshots" and it works fine for a while, but then decides to up and break, making the "HowManyshots" value into 1 unit less than it shou -
can i have a mario death scene?
by Steamworks ·is it possible to have it so when you die then the game pauses for a short time while it plays a death song/tune then resets the scene? the pause attribute makes you choose a scene so when it pauses i -
Troubleshooting - Make Actor move to Mouse click
by TheHoogler ·The problem lies with GS only recognizing coordinates within the 480 X 320 original camera view. The camera offset works perfectly if you constrain the hero to the mouse, or you hold down the button. -
Registering when touch 2 is pressed inside...not just count = 2
by beefy_clyro ·Create a new game attribute boolean named 2ndtouch for example -
Using "Option Drag" to drag attributes from one GS file to another.
by beefy_clyro ·Change Attribute -
Troubleshooting - Make Actor move to Mouse click
by TheHoogler ·That method made my hero constrain itself to the mouse cursor. I don't want my hero to move continously. I want the hero to move to the mouse click position, and stay there unless another mouse clic -
Registering when touch 2 is pressed inside...not just count = 2
by floydianspiral ·-change attribute NodeX/Y > self.positionX/Y -
Photics Cool Tip #10 — Using The Clock Attributes To Thwart Beta Piracy...
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Troubleshooting - Make Actor move to Mouse click
by latygo60 ·Try making the movement with a change attribute and adding to the actual position the mouse coordinate tracked (that you said it was registering right). -
Scene Changing Problem
by BlackbirdStudios ·When you go to the next scene, fire 2 change attribute behaviors. Change Attribute (balls used) to 0 and Change Attribute (score) to 0. -
I need help with animating a pacing actor and his death scene!
by Steamworks ·1. when "self.motion.linear velocity x = -50" then change attribute "self.graphic.flip horizontal = true"