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2 actors colliding at the same time, but only 1 registers, game breaking!
by pjnolen ·I don't understand. If I did that wouldn't the same thing happen? Multiple actors overlapping and not changing the attribute? -
2 actors colliding at the same time, but only 1 registers, game breaking!
by scitunes ·Here's the problem. When the actor is overlapping with the first bullet the overlapping rule is initiated and the second bullet hits but the first bullet has not stopped overlapping so the rule does n -
2 actors colliding at the same time, but only 1 registers, game breaking!
by pjnolen ·If 2 or more actors shoot a bullet(same or multiple bullet actors) and they all hit the player(any actor really) at the same time, only 1 of them registers. Which makes making a shooter game almost im -
Switching boolean attribute on/off not working - why?
by DigiChain ·I've created a attribute called FLIP -
Big problem(for me)with multiple actors colliding NOT changing attributes!
by pjnolen ·If 2 or more actors shoot a bullet(same or multiple bullet actors) and they all hit the player(any actor really) at the same time, only 1 of them registers. Which makes making a shooter game almost i -
Arc/Jump Movement
by RThurman ·playermotion should probably remain a game attribute. Are there any other rules (or anything in an 'otherwise' part of a rule) that could be setting it back to 0? -
This Weeks Question: Make an actor find best route using A.I. to destination?
by RThurman ·in an actor ad 2 constrain attributes: -
Constrain Actor Based on Rotation, Need Help
by Southpaw ·1.5 seconds. What I need to achieve now is constraining the position of the Cone of Cold to the Wizards rotation, so that the spell stays in front of him while its active. I'm not sure how to do th -
Inconsistent Jump
by iSalad ·I was looking for the same thing, and after a long time, I got it. It's so easy, just create a Rule, when collides with the platform, Change Attribute self.motion.linearvelocity.Y to any value. That's -
Is there something wrong with my formula(snap to grid)?
by FloridaGames ·I want my grid to be 40x40 with an offset of 40 on the x axis, so I gave my actor this constrain: -
Arc/Jump Movement
by NMansell ·it is a game attribute as well, should this be an actor attribute? -
How to download demos?
by jermerqua ·a) Constrain to circle: Found here http://gamesalad.com/game/2907 -
This Weeks Question: Make an actor find best route using A.I. to destination?
by RThurman ·in an actor ad 2 constrain attributes: -
Run dog run is free for a limited time get it now!!!
by ultima ·love the style, the bug must be caused by failing to correct the scene ratation attribute, take a look. (Image) -
Arc/Jump Movement
by RThurman ·Is "playermotion" a global (game level) attribute? -
Multi-touch How-to?
by lovelost ·Isn't the issue that we can't select the touch event to constrain to if there are multiple touches and you don't know in advance which one to respond to? So if you have two actors in a scene, both of -
problem with spawning and movement
by mutinysoft ·i made a game attribute (integer) 0, called spawn pt. -
This Weeks Question: Make an actor find best route using A.I. to destination?
by LumpApps ·in an actor ad 2 constrain attributes: -
Best practice - Performance [Stackthread]
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3 dimension
by LumpApps ·Then constrain another actor (your character) to the x and y of this 'feet' actor with an y offset of half the height of this (character)actor.