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  1. 2 actors colliding at the same time, but only 1 registers, game breaking!

    pjnolen
    by pjnolen · July 2011
    I don't understand. If I did that wouldn't the same thing happen? Multiple actors overlapping and not changing the attribute?
  2. 2 actors colliding at the same time, but only 1 registers, game breaking!

    scitunes
    by scitunes · July 2011
    Here's the problem. When the actor is overlapping with the first bullet the overlapping rule is initiated and the second bullet hits but the first bullet has not stopped overlapping so the rule does n
  3. 2 actors colliding at the same time, but only 1 registers, game breaking!

    pjnolen
    by pjnolen · July 2011
    If 2 or more actors shoot a bullet(same or multiple bullet actors) and they all hit the player(any actor really) at the same time, only 1 of them registers. Which makes making a shooter game almost im
  4. Switching boolean attribute on/off not working - why?

    DigiChain
    by DigiChain · July 2011
    I've created a attribute called FLIP
  5. Big problem(for me)with multiple actors colliding NOT changing attributes!

    pjnolen
    by pjnolen · July 2011
    If 2 or more actors shoot a bullet(same or multiple bullet actors) and they all hit the player(any actor really) at the same time, only 1 of them registers. Which makes making a shooter game almost i
  6. Arc/Jump Movement

    RThurman
    by RThurman · July 2011
    playermotion should probably remain a game attribute. Are there any other rules (or anything in an 'otherwise' part of a rule) that could be setting it back to 0?
  7. This Weeks Question: Make an actor find best route using A.I. to destination?

    RThurman
    by RThurman · July 2011
    in an actor ad 2 constrain attributes:
  8. Constrain Actor Based on Rotation, Need Help

    Southpaw
    by Southpaw · July 2011
    1.5 seconds. What I need to achieve now is constraining the position of the Cone of Cold to the Wizards rotation, so that the spell stays in front of him while its active. I'm not sure how to do th
  9. Inconsistent Jump

    iSalad
    by iSalad · July 2011
    I was looking for the same thing, and after a long time, I got it. It's so easy, just create a Rule, when collides with the platform, Change Attribute self.motion.linearvelocity.Y to any value. That's
  10. Is there something wrong with my formula(snap to grid)?

    FloridaGames
    by FloridaGames · July 2011
    I want my grid to be 40x40 with an offset of 40 on the x axis, so I gave my actor this constrain:
  11. Arc/Jump Movement

    NMansell
    by NMansell · July 2011
    it is a game attribute as well, should this be an actor attribute?
  12. How to download demos?

    jermerqua
    by jermerqua · July 2011
    a) Constrain to circle: Found here http://gamesalad.com/game/2907
  13. This Weeks Question: Make an actor find best route using A.I. to destination?

    RThurman
    by RThurman · July 2011
    in an actor ad 2 constrain attributes:
  14. Run dog run is free for a limited time get it now!!!

    ultima
    by ultima · July 2011
    love the style, the bug must be caused by failing to correct the scene ratation attribute, take a look. (Image)
  15. Arc/Jump Movement

    RThurman
    by RThurman · July 2011
    Is "playermotion" a global (game level) attribute?
  16. Multi-touch How-to?

    lovelost
    by lovelost · July 2011
    Isn't the issue that we can't select the touch event to constrain to if there are multiple touches and you don't know in advance which one to respond to? So if you have two actors in a scene, both of
  17. problem with spawning and movement

    mutinysoft
    by mutinysoft · July 2011
    i made a game attribute (integer) 0, called spawn pt.
  18. This Weeks Question: Make an actor find best route using A.I. to destination?

    LumpApps
    by LumpApps · July 2011
    in an actor ad 2 constrain attributes:
  19. Best practice - Performance [Stackthread]

    obsoleteentertainment
    by obsoleteentertainment · July 2011
    i asked in another thread how many constrain attributes one should maximal use. But i also read that timers, spawning actors and image sizes also greatly affect game performance. It seems that there a
  20. 3 dimension

    LumpApps
    by LumpApps · July 2011
    Then constrain another actor (your character) to the x and y of this 'feet' actor with an y offset of half the height of this (character)actor.
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