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Locking Levels
by JohnPapiomitis ·Here's a way to do it with one attribute. Have a attribute called unlockedLevels, have it set to zero. When u beat a level change attribute levels unlocked to levels+1 -
Change Image to Text(AttributeNumber)Moretext.png
by tenrdrmer ·"text"..game.attribute.."text.png" -
Drag Collision HELP!
by JustTooSmexi ·Well im using constrain attribute, self.position x is equal to game.touches.touch 1.x and self.position y is equal to game.touches.touch 1.y which enables the player to drag the actor, but for some re -
Change Image to Text(AttributeNumber)Moretext.png
by MagoNicolas ·How Can I change an image to an image based on an Attribute. -
need help with countdown clock
by DimensionGames ·Its the display text rule, its not showing the true value. You need to change the attribute to 3. Either by using a change attribute or changing in the attributes bar. -
Help Counting Remaining pieces.
by DimensionGames ·(wasn't me). I suggest you watch the cookbook video's and they will help you out. You just need to use the attribute browser and go under game and all the attributes are there (except of course self a -
Help Counting Remaining pieces.
by Harryh1515 ·How would I access the bad blocks attribute through a rule for the good character??? -
Help Counting Remaining pieces.
by Harryh1515 ·First you create an integer attribute thats called bad blocks -
Help Counting Remaining pieces.
by Harryh1515 ·Wait how would I access the bad blocks attribute from the good block rule? -
Help Counting Remaining pieces.
by Weswog ·First you create an integer attribute thats called bad blocks -
Crashing on startup :(
by live_2_win ·Thinking it might be referencing an actor/attribute that isn't there or something of that nature, i deleted all scenes, actors, attributes AND images, then made a new blank scene and compiled in the -
Spawning an actor from any 4 spawn points?
by LumpApps ·Make a new integer attribute named 'spawnpoint' -
Spawning an actor from any 4 spawn points?
by Macca_McGill ·im struggling lol. I have a game attribute called spawn point which is an integer. got it set up to ok. Got the 4 actors dotted around, but how do i tell the target to spawn at spawn 1, 2 etc? -
Random spawn
by old_kipper ·create a self boolean attribute 'fire' (set it true when you like but to test it leave it true). -
Saving numerous level scores.
by EIGHTHSIN ·to use a method that wouldn't require numerous attributes since information needs to load within an attribute (if I am trying to save the scores for every level I would need an attribute for each of -
Fail if click outside with multiple answers
by v00d0 ·if I've understood right just make an attribute initialize it at 0 then if someone click outside the answer give to the attribute value 1 then make a control on touch if this attribute is 1 then die ( -
Help Counting Remaining pieces.
by hman360 ·Ok this is what you do. Make an attribute called Bad Blocks Left or whatever and set it to however many block will be in the level. Lets say there are 10 block to get rid of in a level. For each block -
Help Counting Remaining pieces.
by Hachiko ·So create an attribute like numberOfBadBlocks. In each object you want to track, at the start, before all the other rules, put a change attribute numberOfBadBlocks to numberOfBadBlocks+1, that way you -
Working with tshirtbooths memory template
by hman360 ·Sorry, I forgot to check this thread. Make sure that if the attribute are link by the names of the images, you change them to the new images, (I had this problem in the grid templates) it maybe your c -
Using accelerometer for left/right movement on falling object
by JohnPapiomitis ·When attribute device accelerometer x >0.5 move right