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  1. Locking Levels

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Here's a way to do it with one attribute. Have a attribute called unlockedLevels, have it set to zero. When u beat a level change attribute levels unlocked to levels+1
  2. Change Image to Text(AttributeNumber)Moretext.png

    tenrdrmer
    by tenrdrmer · July 2011
    "text"..game.attribute.."text.png"
  3. Drag Collision HELP!

    JustTooSmexi
    by JustTooSmexi · July 2011
    Well im using constrain attribute, self.position x is equal to game.touches.touch 1.x and self.position y is equal to game.touches.touch 1.y which enables the player to drag the actor, but for some re
  4. Change Image to Text(AttributeNumber)Moretext.png

    MagoNicolas
    by MagoNicolas · July 2011
    How Can I change an image to an image based on an Attribute.
  5. need help with countdown clock

    DimensionGames
    by DimensionGames · July 2011
    Its the display text rule, its not showing the true value. You need to change the attribute to 3. Either by using a change attribute or changing in the attributes bar.
  6. Help Counting Remaining pieces.

    DimensionGames
    by DimensionGames · July 2011
    (wasn't me). I suggest you watch the cookbook video's and they will help you out. You just need to use the attribute browser and go under game and all the attributes are there (except of course self a
  7. Help Counting Remaining pieces.

    Harryh1515
    by Harryh1515 · July 2011
    How would I access the bad blocks attribute through a rule for the good character???
  8. Help Counting Remaining pieces.

    Harryh1515
    by Harryh1515 · July 2011
    First you create an integer attribute thats called bad blocks
  9. Help Counting Remaining pieces.

    Harryh1515
    by Harryh1515 · July 2011
    Wait how would I access the bad blocks attribute from the good block rule?
  10. Help Counting Remaining pieces.

    Weswog
    by Weswog · July 2011
    First you create an integer attribute thats called bad blocks
  11. Crashing on startup :(

    live_2_win
    by live_2_win · July 2011
    Thinking it might be referencing an actor/attribute that isn't there or something of that nature, i deleted all scenes, actors, attributes AND images, then made a new blank scene and compiled in the
  12. Spawning an actor from any 4 spawn points?

    LumpApps
    by LumpApps · July 2011
    Make a new integer attribute named 'spawnpoint'
  13. Spawning an actor from any 4 spawn points?

    Macca_McGill
    by Macca_McGill · July 2011
    im struggling lol. I have a game attribute called spawn point which is an integer. got it set up to ok. Got the 4 actors dotted around, but how do i tell the target to spawn at spawn 1, 2 etc?
  14. Random spawn

    old_kipper
    by old_kipper · July 2011
    create a self boolean attribute 'fire' (set it true when you like but to test it leave it true).
  15. Saving numerous level scores.

    EIGHTHSIN
    by EIGHTHSIN · July 2011
    to use a method that wouldn't require numerous attributes since information needs to load within an attribute (if I am trying to save the scores for every level I would need an attribute for each of
  16. Fail if click outside with multiple answers

    v00d0
    by v00d0 · July 2011
    if I've understood right just make an attribute initialize it at 0 then if someone click outside the answer give to the attribute value 1 then make a control on touch if this attribute is 1 then die (
  17. Help Counting Remaining pieces.

    hman360
    by hman360 · July 2011
    Ok this is what you do. Make an attribute called Bad Blocks Left or whatever and set it to however many block will be in the level. Lets say there are 10 block to get rid of in a level. For each block
  18. Help Counting Remaining pieces.

    Hachiko
    by Hachiko · July 2011
    So create an attribute like numberOfBadBlocks. In each object you want to track, at the start, before all the other rules, put a change attribute numberOfBadBlocks to numberOfBadBlocks+1, that way you
  19. Working with tshirtbooths memory template

    hman360
    by hman360 · July 2011
    Sorry, I forgot to check this thread. Make sure that if the attribute are link by the names of the images, you change them to the new images, (I had this problem in the grid templates) it maybe your c
  20. Using accelerometer for left/right movement on falling object

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    When attribute device accelerometer x >0.5 move right
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