-
Is it possible to link to the next scene only once?
by Socks ·(Quote) -
Music volume change takes affect only after 2nd time playing through game
by msx88 ·To set the attribute at 0.3 to begin with, would i be modifying the Music Volume attribute underneath the Devices tab (highlighted in my screenshot) or do I create a new attribute within the Attribute -
Music volume change takes affect only after 2nd time playing through game
by Socks ·Rather than having the attribute set to 1 and then changing it to 0.3 with a change attribute action, I would simply set the attribute at 0.3 to begin with. -
Music volume change takes affect only after 2nd time playing through game
by msx88 ·I have it set to play after .8 seconds of game start and because it's too loud, I've used "Change Attribute" to lower the volume to .3. -
Is it possible to link to the next scene only once?
by ohtukrw ·When changing boolean attribute it doesn't give me a true or false option. (Image) -
Is it possible to link to the next scene only once?
by CaptFinn ·Create a boolean attribute. Lets call it. goingtoscene2 and we will make it true by checking the check box. -
Two separate Chartboost vid rewards?
by Armelline ·the video was requested, and when the reward attribute is set, give the player the relevant reward. I recently implemented reward ads into a game that triggers them in three different places - though -
Jumping hero animates when in contact with another actor (Fixed)
by Socks ·Yes, attribute B would need to be an integer or a 'real' or 'index' attribute or basically anything that can hold a number . . . a boolean attribute can only be true or false. -
Jumping hero animates when in contact with another actor (Fixed)
by ohtukrw ·(Quote) -
Jumping hero animates when in contact with another actor (Fixed)
by Socks ·Boolean (An on and off type attribute, good for switches and true/false type rules) -
Jumping hero animates when in contact with another actor (Fixed)
by ohtukrw ·I make self.A and self.B as boolean in actor attributes (windows pc), however when I stumble upon your last rule: -
Actor attributes: boolean and integer interaction ( Fixed)
by Socks ·Self.A and Self.B in my example code (in the other half of this conversation elsewhere on the forum) are two attributes I made, to make an attribute double click on the actor in the Actors window that -
Actor attributes: boolean and integer interaction ( Fixed)
by ohtukrw ·Working on pc. When changing an attribute, how to get self.A and self.B? -
Jumping hero animates when in contact with another actor (Fixed)
by ohtukrw ·So rule> attribute > actor > then I cant find the collision. I am a total noob, sorry. Also do I need to type in ''true'' or some kind of number? (Image) -
Jumping hero animates when in contact with another actor (Fixed)
by Socks ·Make an attribute, change it to true when the actor collides with the floor, then use a rule that plays the animation when this attribute is true. -
Want to constrain an attribute to one instance of an actor in the scene
by Socks ·--Change attribute. -
Want to constrain an attribute to one instance of an actor in the scene
by jasonmogg55 ·react to the changes. I have tried Bool and Constrain in many forms to try and have the reaction i am looking for. Any leads or suggestions would be greatly appreciated. I am thinking a numbered acto -
Make Your Own Interpolations
by RThurman ·By the way, have you considered using the MoveTo behavior? It will give you the same functionality as your current setup, and you won't have the overhead of all those constrain behaviors. -
Fix jumping?
by RThurman ·Probably the easiest way is to change attribute self.Motion.Linear Velocity.Y when the jump button is pressed. -
Make Your Own Interpolations
by RThurman ·Could it be that you use game.Time in some of the constrain behaviors (instead of self.Time)?