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  1. Is it possible to link to the next scene only once?

    Socks
    by Socks · July 2016
    (Quote)
  2. Music volume change takes affect only after 2nd time playing through game

    msx88
    by msx88 · July 2016
    To set the attribute at 0.3 to begin with, would i be modifying the Music Volume attribute underneath the Devices tab (highlighted in my screenshot) or do I create a new attribute within the Attribute
  3. Music volume change takes affect only after 2nd time playing through game

    Socks
    by Socks · July 2016
    Rather than having the attribute set to 1 and then changing it to 0.3 with a change attribute action, I would simply set the attribute at 0.3 to begin with.
  4. Music volume change takes affect only after 2nd time playing through game

    msx88
    by msx88 · July 2016
    I have it set to play after .8 seconds of game start and because it's too loud, I've used "Change Attribute" to lower the volume to .3.
  5. Is it possible to link to the next scene only once?

    ohtukrw
    by ohtukrw · July 2016
    When changing boolean attribute it doesn't give me a true or false option. (Image)
  6. Is it possible to link to the next scene only once?

    CaptFinn
    by CaptFinn · July 2016
    Create a boolean attribute. Lets call it. goingtoscene2 and we will make it true by checking the check box.
  7. Two separate Chartboost vid rewards?

    Armelline
    by Armelline · July 2016
    the video was requested, and when the reward attribute is set, give the player the relevant reward. I recently implemented reward ads into a game that triggers them in three different places - though
  8. Jumping hero animates when in contact with another actor (Fixed)

    Socks
    by Socks · July 2016
    Yes, attribute B would need to be an integer or a 'real' or 'index' attribute or basically anything that can hold a number . . . a boolean attribute can only be true or false.
  9. Jumping hero animates when in contact with another actor (Fixed)

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  10. Jumping hero animates when in contact with another actor (Fixed)

    Socks
    by Socks · July 2016
    Boolean (An on and off type attribute, good for switches and true/false type rules)
  11. Jumping hero animates when in contact with another actor (Fixed)

    ohtukrw
    by ohtukrw · July 2016
    I make self.A and self.B as boolean in actor attributes (windows pc), however when I stumble upon your last rule:
  12. Actor attributes: boolean and integer interaction ( Fixed)

    Socks
    by Socks · July 2016
    Self.A and Self.B in my example code (in the other half of this conversation elsewhere on the forum) are two attributes I made, to make an attribute double click on the actor in the Actors window that
  13. Actor attributes: boolean and integer interaction ( Fixed)

    ohtukrw
    by ohtukrw · July 2016
    Working on pc. When changing an attribute, how to get self.A and self.B?
  14. Jumping hero animates when in contact with another actor (Fixed)

    ohtukrw
    by ohtukrw · July 2016
    So rule> attribute > actor > then I cant find the collision. I am a total noob, sorry. Also do I need to type in ''true'' or some kind of number? (Image)
  15. Jumping hero animates when in contact with another actor (Fixed)

    Socks
    by Socks · July 2016
    Make an attribute, change it to true when the actor collides with the floor, then use a rule that plays the animation when this attribute is true.
  16. Want to constrain an attribute to one instance of an actor in the scene

    Socks
    by Socks · July 2016
    --Change attribute.
  17. Want to constrain an attribute to one instance of an actor in the scene

    jasonmogg55
    by jasonmogg55 · July 2016
    react to the changes. I have tried Bool and Constrain in many forms to try and have the reaction i am looking for. Any leads or suggestions would be greatly appreciated. I am thinking a numbered acto
  18. Make Your Own Interpolations

    RThurman
    by RThurman · July 2016
    By the way, have you considered using the MoveTo behavior? It will give you the same functionality as your current setup, and you won't have the overhead of all those constrain behaviors.
  19. Fix jumping?

    RThurman
    by RThurman · July 2016
    Probably the easiest way is to change attribute self.Motion.Linear Velocity.Y when the jump button is pressed.
  20. Make Your Own Interpolations

    RThurman
    by RThurman · July 2016
    Could it be that you use game.Time in some of the constrain behaviors (instead of self.Time)?
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