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  1. How would I do this?

    KevinCross
    by KevinCross · July 2016
    Have a chest actor that has a boolean attribute called opened and leave it as false.
  2. Bizarre Blocks - New Free Mobile Game Complete!!

    NNterprises
    by NNterprises · July 2016
    It pushes Gamesalad to the MAX, using everything. Gamecircle/Gamecenter leaderboards and achievements, custom collisions, fonts, reward videos etc; and even has an Amazon Underground version.
  3. How to change from keyboard controls to on screen touch control buttons?

    Icebox
    by Icebox · July 2016
    Create a game level boolean attribute call it right
  4. Fix jumping?

    Dylan84
    by Dylan84 · July 2016
    I'm using the change attribute method of jumping. Right now I can press the move right/left buttons while pressing the jump button and I can jump at an arch in order to get onto platforms (I like that
  5. Make Your Own Interpolations

    aurynstar
    by aurynstar · July 2016
    Hello! Apologies to revive such an old thread, but I have been trying this method of creating my own interpolations so movement looks smooth and collisions still work.
  6. How to change speed of walking when using change attribute method?

    NNterprises
    by NNterprises · July 2016
    "Change speed of walking" can be done many different ways. But if you desire to use a change attribute method:
  7. Different fonts for different languages?

    Armelline
    by Armelline · July 2016
    Attribute game.Language = 1
  8. How to change speed of walking when using change attribute method?

    Dylan84
    by Dylan84 · July 2016
    Thanks!
  9. How to fix my jumping in a platformer?

    Icebox
    by Icebox · July 2016
    @dbell You create the attribute yourself , I think you need to watch these videos first to get an idea of GS, by gamesalad guru or watch other tutorials on youtube.
  10. How to fix my jumping in a platformer?

    Dylan84
    by Dylan84 · July 2016
    @Icebox where is that attribute? cant find it
  11. Bouncing Beachball inside 4 walls with other beachballs.

    Socks
    by Socks · July 2016
    There is no attribute called (simply) self.velocity, you have velocity X and velocity Y, but constraining either (or both) of these to 150 won't make the overall speed 150 (unless one of the two value
  12. control actor with touch question.

    Socks
    by Socks · July 2016
    Constrain linear velocity X to 50 *( game.Mouse.Position.X - self.Position.X )
  13. control actor with touch question.

    CaptFinn
    by CaptFinn · July 2016
    constrain self-y and self x to mousey and mousex.
  14. Bouncing Beachball inside 4 walls with other beachballs.

    CaptFinn
    by CaptFinn · July 2016
    K so constrain self. Velocity to 150. And it will always stay at 150? What if 2 balls hit head on? Will they bounce off in opposite directions at 150?
  15. Score Reset Issue

    Icebox
    by Icebox · July 2016
    change attribute game.score to 0 , game attributes dont reset when you reset the scene so you have to do it yourself.
  16. How to fix my jumping in a platformer?

    Icebox
    by Icebox · July 2016
    Use change attribute instead
  17. Bouncing Beachball inside 4 walls with other beachballs.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2016
    No. Max speed allows for changes up and down of velocity as where a constrain fixes it to that value.
  18. Is it possible to write inside of the rule's "when" statement?

    RedCubeGames
    by RedCubeGames · July 2016
    @tatiang my pro membership just expired so i can't test the first version with tableSearch function (to see is it what i am looking for), but the second version with the text attribute works like a ch
  19. Is it possible to write inside of the rule's "when" statement?

    tatiang
    by tatiang · July 2016
    Create a text attribute called game.numbers with the value "#1#3#5#8#14#15#16#25#29". Then use the text contains condition to see if game.numbers contains "#"..gam
  20. Increase Speed Every X Seconds

    Socks
    by Socks · July 2016
    Make a game attribute, let's call it 'speed'.
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