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Actor stopping
by TJMNUT ·I hate to annoy you all, but could you please help me figure this out? it seems like it takes the acceleration attribute on the actor a while to slow down, how do I get it to stop immediately? -
Changing Colour Attribute
by MarcusO ·I was leaving out the other to colour attribute settings. -
Changing Colour Attribute
by JohnPapiomitis ·change attribute self.color.red to 1 -
Changing Colour Attribute
by MarcusO ·How do I change the colour attribute of an actor, e.g from red to blue when a certain condition is met. -
No Code, Ever !
by gyroscope ·No probs: in the Actor Editor, if you're using something like the Change Attribute Behavior and click on the 3 dots, you'll find the Attribute Browser. -
Help with actor growth
by gyroscope ·Interpolate Attribute: self.Size. Width To 300 -
No Code, Ever !
by gyroscope ·Since the argument concerning whether or not GameSalad game making is done, actually, by means of CODE or not is just a matter of semantics, (i.e. it may not be as nasty as C++ or Javascript, but it i -
Proportions WAY Off
by StuartY ·If you do use a constrain like Matt suggests, just be aware that putting in a lot of constrains slows the game down on the iphone. Try and use a change attribute for width and height if you possibly c -
No Code, Ever !
by Psmith ·Since the argument concerning whether or not GameSalad game making is done, actually, by means of CODE or not is just a matter of semantics, (i.e. it may not be as nasty as C++ or Javascript, but it i -
Proportions WAY Off
by RedlerTech ·constrain the size width & height to whatever you want & that should fix it (Image) -
Open URL attribute won't work
by dmilinovichiii ·If stuff like google works, then its your link that's broken, not the attribute. Try getting rid of the body and maybe the subject. You have have to put in HTML code for spaces instead of real spaces -
Multiple Actors Following Path Issue
by adalpilscaza ·What I have done right now is put the change attribute behaviours inside the trigger actor (not prototype) rather than in the enemy actor. This allows me to have only one actor to do all of the tur -
Audio narration on/off button
by JohnPapiomitis ·you use modulo to toggle a attribute between 1 and 0 for each touch, and base your sounds off that. its like 4 rules if that -
Audio narration on/off button
by JohnPapiomitis ·i told u what to do. If u want to change sound instead of music use the game audio music attribute and not game audi sound -
multiple actors which do the same thing question.
by JohnPapiomitis ·a tip is go into each unlokced actors attribute then change the name to something else -
Audio narration on/off button
by tenrdrmer ·To do it as sound set a secondary actor to spawn that plays sound when your button change attribute is 1 and destroy that sound playing actor when the attribute is 0 -
Audio narration on/off button
by Chaser ·To do it as sound set a secondary actor to spawn that plays sound when your button change attribute is 1 and destroy that sound playing actor when the attribute is 0 -
Audio narration on/off button
by JohnPapiomitis ·nooo dont use a rule like that with a timer to toggle that attribute, thats silly -
Audio narration on/off button
by FloridaGames ·change attribute game.sound to 1 -
Audio narration on/off button
by fiabanfriends ·ok for some reason this is not working for me, do i add the attribute game.sound = 1 inside the first when touch is pressed rule?