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  1. Actor stopping

    TJMNUT
    by TJMNUT · May 2011
    I hate to annoy you all, but could you please help me figure this out? it seems like it takes the acceleration attribute on the actor a while to slow down, how do I get it to stop immediately?
  2. Changing Colour Attribute

    MarcusO
    by MarcusO · May 2011
    I was leaving out the other to colour attribute settings.
  3. Changing Colour Attribute

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    change attribute self.color.red to 1
  4. Changing Colour Attribute

    MarcusO
    by MarcusO · May 2011
    How do I change the colour attribute of an actor, e.g from red to blue when a certain condition is met.
  5. No Code, Ever !

    gyroscope
    by gyroscope · May 2011
    No probs: in the Actor Editor, if you're using something like the Change Attribute Behavior and click on the 3 dots, you'll find the Attribute Browser.
  6. Help with actor growth

    gyroscope
    by gyroscope · May 2011
    Interpolate Attribute: self.Size. Width To 300
  7. No Code, Ever !

    gyroscope
    by gyroscope · May 2011
    Since the argument concerning whether or not GameSalad game making is done, actually, by means of CODE or not is just a matter of semantics, (i.e. it may not be as nasty as C++ or Javascript, but it i
  8. Proportions WAY Off

    StuartY
    by StuartY · May 2011
    If you do use a constrain like Matt suggests, just be aware that putting in a lot of constrains slows the game down on the iphone. Try and use a change attribute for width and height if you possibly c
  9. No Code, Ever !

    Psmith
    by Psmith · May 2011
    Since the argument concerning whether or not GameSalad game making is done, actually, by means of CODE or not is just a matter of semantics, (i.e. it may not be as nasty as C++ or Javascript, but it i
  10. Proportions WAY Off

    RedlerTech
    by RedlerTech · May 2011
    constrain the size width & height to whatever you want & that should fix it (Image)
  11. Open URL attribute won't work

    dmilinovichiii
    by dmilinovichiii · May 2011
    If stuff like google works, then its your link that's broken, not the attribute. Try getting rid of the body and maybe the subject. You have have to put in HTML code for spaces instead of real spaces
  12. Multiple Actors Following Path Issue

    adalpilscaza
    by adalpilscaza · May 2011
    What I have done right now is put the change attribute behaviours inside the trigger actor (not prototype) rather than in the enemy actor. This allows me to have only one actor to do all of the tur
  13. Audio narration on/off button

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    you use modulo to toggle a attribute between 1 and 0 for each touch, and base your sounds off that. its like 4 rules if that
  14. Audio narration on/off button

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    i told u what to do. If u want to change sound instead of music use the game audio music attribute and not game audi sound
  15. multiple actors which do the same thing question.

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    a tip is go into each unlokced actors attribute then change the name to something else
  16. Audio narration on/off button

    tenrdrmer
    by tenrdrmer · May 2011
    To do it as sound set a secondary actor to spawn that plays sound when your button change attribute is 1 and destroy that sound playing actor when the attribute is 0
  17. Audio narration on/off button

    Chaser
    by Chaser · May 2011
    To do it as sound set a secondary actor to spawn that plays sound when your button change attribute is 1 and destroy that sound playing actor when the attribute is 0
  18. Audio narration on/off button

    JohnPapiomitis
    by JohnPapiomitis · May 2011
    nooo dont use a rule like that with a timer to toggle that attribute, thats silly
  19. Audio narration on/off button

    FloridaGames
    by FloridaGames · May 2011
    change attribute game.sound to 1
  20. Audio narration on/off button

    fiabanfriends
    by fiabanfriends · May 2011
    ok for some reason this is not working for me, do i add the attribute game.sound = 1 inside the first when touch is pressed rule?
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