-
Audio narration on/off button
by FloridaGames ·attribute game.sound = 1 -
Can you make an actor reference another actor's attribute?
by DrGlickert ·Open actor 1 in the scene, unlock it, then do like a constrain attribute or change attribute or something like that, point it to Current Scene > layers > Background > actor 2 & -
Can you make an actor reference another actor's attribute?
by tenrdrmer ·But that is the only way to directly access the attribute of another actor. Oh and you will only be accessing the attribute from a single instance. So if you are looking to reference lot of the same a -
Can you make an actor reference another actor's attribute?
by bluebyu25 ·In actor X I have an attribute "new attribute". Can I have actor Y have a rule starting with "When actor x's new attribute is (fill in the blank) then : whatever behavior y -
actors receiving a touch
by Meatamir ·If attribute bg disable =1 -
Flaming Mitten Pseudo 3D collecting/avoiding game (Spaaaaaaace Panda!)
by Sparkyidr ·So the movement and collisions in this one are handled in a way you might not have thought of before. It's a lot more "code-like" in my opinion. But I'll let you all be the judge of -
Display text drops my fps from 60 to 18 ! why?!
by MarkOnTheIron ·Unfortunately I can confirm that the problem is the text behavior. When I tested my last game I had a simple display text on 4 actors to check on an attribute, the text wasn't wrapped in any rule. Whe -
Display text drops my fps from 60 to 18 ! why?!
by BarkBarkCo ·Are your rules based on attributes populated by constrain behaviors? Also, are the text behaviors displaying static text or attributes? -
Solution to Project Not Opening
by deretraum ·No global attribute transfer but with interestingly if you can remember the names of those globals, and any pictures, and scenes and recreate them in the fix then it relinks automatically -
Display text drops my fps from 60 to 18 ! why?!
by StuartY ·It makes me wonder whether GS is going about things "back to front" - instead of checking attributes for being changed constantly, why not check the RULES every time an attribute is -
Issue with 1024 images ?
by ARandomDay ·I have also noticed that even if I go back in and switch off attributes even the move command the damn thing still moves....is this a glitch of GS's? Because its bloody annoying as hell! -
Changing acceleration speed.
by tenrdrmer ·thats an issue you may want to do a use Change Attribute self.linearvelocity.x to self.linearveleocity.x+100 in place of the accelerate. Lots of ways you could probably achieve this. -
Changing acceleration speed.
by tenrdrmer ·--Constrain attribute self.linearvelocity.x to (self.linearvelocty.x*0.95) -
Changing acceleration speed.
by DrGlickert ·Change attribute Max Speed to Max Speed+10 -
Intelligent Inventory
by SnowAppleMint ·Basically I have a bunch of game attributes like itemName1 itemQty1 itemFilled1 and slotFilled1 -
GS Viewer 9.4 crashing
-
Random and fixed rotations
by tenrdrmer ·I believe if you want in to slow down you just need to add angular drag and instead of setting a rotate behavior just do a single change attribute self.motion.angular velocity to the speed you want. t -
Difference between 1 and 11 ?
by devilios ·I made a small number pad and when i press a button : the attribute's value changes like if i press 1 the value of the attribute is 1. -
Reset a scene without stopping music...
by tenrdrmer ·Instead of using destroy to use two change attributes to change the x and y positions of the actor to a position off the screen. and then when the reset button is pressed you will change a game attrib -
Open URL attribute won't work
by jonmulcahy ·If stuff like google works, then its your link that's broken, not the attribute. Try getting rid of the body and maybe the subject. You have have to put in HTML code for spaces instead of real spaces